
Biography
I am an artist making work for games with a focus on environment and a background in mechanical illustrations, lover of story in all things. Dynamic workflows involving both 2D and 3D as needed. Currently based on the east coast of the United States and open to discuss projects and teambuilding of all kinds.
Currently working freelance as lead concept artist for Titanium Vault Studios
Previously character illustrator at Sidereal Studios
Skills
Roles
- Advanced
- Intermediate
- Intermediate
- Basic
Technical Skills
- Advanced
Work Experience
2021 – Present day
Lead - Concept Artist
Titanium Vault Studios (Remote)
Freelance work, leading concept team. Responsible for standardizing character anatomy for modular 3D assets, production of interactive props and environment concepts.
2020 – Present day
Technical Illustrator
Global Patent Graphics (Charlotte, NC)
Produce mechanical illustrations pertaining to patent applications for machines, appliances, and products all held under precise quality standards.
2020 – 2020
Character Illustrator
Sidereal Studios (Remote)
Design playable races of characters for strategy game Quinterra - Launch April 2021
Education
2019
BFA
Grand Valley State University
Illustration
Broad education covering traditional and digital mediums, heavy involvement in life drawing and anatomy study, focus on cinematic illustrations and storytelling.
