almost Beta
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Josh Summana
Colour Theory
Drawing
Interpersonal Communication & soft skills

Biography

Born in London, raised in Scotland, I am a lively, sociable person with a fun personality. My love of drawing started at a young age along with my passion for gaming. My work includes illustration, game artwork, promotional artwork, concepts & visual development art, assets for animation & SFX, and more. I am able to take initial sketches & concepts through to the final rendered assets as required and have a good understanding of the fundamentals including drawing, value & colour theory. As an addition, I have managed projects on many occasions where my role was to ensure that quality, visibility and deadlines were met according to a given brief. I have in-depth training and experience with asset optimisation, pixel perfect design, and have full understanding and experience of the game development pipeline process from start to finish. I am fully capable of working within the constraints presented by different platforms & devices, and can adhere to UX wireframes as required. I am both competent working alone, and collaborating within teams of different sizes and possess a proactive attitude, welcoming new & exciting challenges. I am able to learn new skills quickly and confidently (in and out of the professional environment) and have worked alongside professionals with various skills within highly diverse teams. Working together with artists, animators, art directors, producers, UX designers, developers and audio designers has enabled me to develop strong communication and soft skills. Such collaborations have always inspired me to improve myself as an artist and as a person.

Skills

Roles

  • Advanced
  • Advanced
  • Intermediate

Technical Skills

  • Advanced

Other Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Work Experience

Present day

Illustrator & Video Compositor

DeadSocial
Concepts & illustration. Assisting with branding assets. SEO Training. Animation & Video composition.

2019 – 2020

Game Artist

Roxor (London)
Concepts & final artwork (environments, characters & props), working directly with Art Directors, Producers, artists and animators. Teaching and helping other artists. Game dev pipeline knowledge,

2014 – 2019

Game Artist

Gamesys (London)
Concepts & final artwork, characters, props & environments. Project management. Design pipeline knowledge. Image optimisation. Working with art directors and producers. Collaborating with developers.

2012 – 2013

Illustrator & Concept Artist

8 Bit Ego (London)
Concepts & Illustration. Merchandising and promotional artwork. Photo manipulation. Liaising with clients.

Education

2020 – 2012

Bachelors

Grays School of Art

Digital Design