almost Beta
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Jose Ochoa
Adobe Photoshop
Drawing
Teaching

Concept artist and educator based in Madrid, Spain. I'm mainly a creature and environment designer, and I hope to meet many more and varied artists through this event!

Biography

I'm a concept artist from Guatemala, currently working in Spain as a Master's program director at Voxel School, and keep doing artwork as a freelancer. I've been an illustrator for some years before breaking into the concept art industry, and I'm just recently thinking about leaving the education field to get more in-studio experience. I'm always down to make new friends and meet new people, and I'm super excited to be a part of this amazing art community!

Skills

Roles

  • Mastery
  • Advanced

Technical Skills

  • Mastery

Software

  • Mastery

Soft Skills

  • Mastery

Other Skills

  • Intermediate

Work Experience

2020 – Present day

Concept Art Master's Program Director

Voxel School (Madrid, Spain)
Coordinator/professor at Voxel School's concept art program. I teach Creature Design, Matte Painting, Environment Design, Color Theory, and Digital Painting in general, as well as managing personnel.

2018 – Present day

2D Artist

Voxel Labs (Madrid, Spain)
Concept art, illustration, and UI design for experimental games focused on education and younger audiences.

2009 – Present day

Concept Artist and Illustrator

Freelance Artist (Guatemala, Madrid, USA)
Freelance artwork for board games, book covers, album covers, videogames, and indie development projects.

Education

2007 – Present day

Self-taught

Concept Art and Illustration

Started learning digital art at 13 years old in Guatemala. Due to a lack of formal education in my country I learned from tutorials online and practiced with an intense self-imposed routine.

2017 – 2018

Master's Degree

Voxel School

Concept Art

Master's degree in concept art for production. Covered several programs including Photoshop, Zbrush, 3DS Max, Vray, Arnold, and Substance Painter, as well as traditional sculpting techniques.

2012 – 2015

11 Certificates of completion

CGMA

Entertainment Design

11 courses covering several areas of 2D skills for the entertainment industry (Anatomy, Environment and Creature design, Architecture, Storyboarding, and others).