
Biography
I'm a concept artist from Guatemala, currently working in Spain as a Master's program director at Voxel School, and keep doing artwork as a freelancer.
I've been an illustrator for some years before breaking into the concept art industry, and I'm just recently thinking about leaving the education field to get more in-studio experience.
I'm always down to make new friends and meet new people, and I'm super excited to be a part of this amazing art community!
Skills
Roles
- Mastery
- Advanced
Technical Skills
- Mastery
Software
- Mastery
Soft Skills
- Mastery
Other Skills
- Intermediate
Work Experience
2020 – Present day
Concept Art Master's Program Director
Voxel School (Madrid, Spain)
Coordinator/professor at Voxel School's concept art program. I teach Creature Design, Matte Painting, Environment Design, Color Theory, and Digital Painting in general, as well as managing personnel.
2018 – Present day
2D Artist
Voxel Labs (Madrid, Spain)
Concept art, illustration, and UI design for experimental games focused on education and younger audiences.
2009 – Present day
Concept Artist and Illustrator
Freelance Artist (Guatemala, Madrid, USA)
Freelance artwork for board games, book covers, album covers, videogames, and indie development projects.
Education
2007 – Present day
Self-taught
Concept Art and Illustration
Started learning digital art at 13 years old in Guatemala. Due to a lack of formal education in my country I learned from tutorials online and practiced with an intense self-imposed routine.
2017 – 2018
Master's Degree
Voxel School
Concept Art
Master's degree in concept art for production. Covered several programs including Photoshop, Zbrush, 3DS Max, Vray, Arnold, and Substance Painter, as well as traditional sculpting techniques.
2012 – 2015
11 Certificates of completion
CGMA
Entertainment Design
11 courses covering several areas of 2D skills for the entertainment industry (Anatomy, Environment and Creature design, Architecture, Storyboarding, and others).