
Biography
I began computer hardware/software engineering and computer science in Coventry (UK) and then in Porto. I had a bit of a hard time fitting in the stereotypical university experience, so I wound up doing a Java bootcamp, which pushed me into software development. Although I'm working in banking now, game development has been a subject of interest for me. Storytelling, level design, and character design, seems very interesting subjects to me.
My aspiration is to create sincere, meaningful games in a collaborative environment built on trust, empathy, and a shared vision. After a lifetime of playing and imagining new worlds, I realized I want to give back to the same community that offered me so much inspiration, hope, and escapism. I’ve dabbled with engines like Unity, Unreal, and GameMaker, enjoying the process of brainstorming ideas with friends and watching them come to life. Games such as Cyberpunk 2077, Red Dead Redemption 2, and Elden Ring remind me of just how powerful a well-crafted experience can be—not because they fuel me daily, but because they show what’s possible when creativity and passion converge. That’s exactly what I hope to share with players someday.
I'm here to network with people who are already in the field, learn from them, and hopefully find the way that will lead me from banking developer to full-time game creator. One day, I'd love to be project lead on a title that brings a positive message to gamers, and builds a positive community around something that we can all be proud of.
Skills
Roles
- Intermediate
Work Experience
2023 – 2025
Junior - Software Developer
Natixis (Porto)
2021 – 2022
Junior Consultant
Capgemini Engineering (Porto)
Education
2021 – 2021
Java Software Development
<Academia de Código_>
Java Software Development
2018 – 2020
Mestrado Integrado de Engenharia de Redes e Sistemas Informáticos
Faculdade de Ciências da Universidade do Porto
Ciências da Computação e Informática
2017 – 2018
Computer Hardware and Software Engineering
Coventry University
Computer Science
