
Biography
I majored in Computer Science Engineering but became an ESL (English as a Second Language) teacher after university. It's fun BUT it is not my passion. Someone once encouraged me to follow my passion. "Where do you see yourself in 10 years?" is a powerful question.
I started out with Blender to learn polygonal modeling, but I didn't stop there. I found out about ZBrush, and while I cannot say I know everything about it (honestly, who can?), I became proficient in the creation of organic models as well as accessories.
Eventually, I was introduced to Substance 3D (Substance Painter back then) and Marmoset Toolbag. I learned how to get the best of these four tools to come up a great presentation for my creations.
After a while, I decided I wanted even more. I wanted to become more competitive, so I took the initiative to learn 3D Rigging in Maya, and gosh!!! I didn't know what I was missing. I have so much fun connecting nodes and coming up with scripts. It's like seeing magic happen right in front of me. The best part: even though I was starting something from scratch, I quickly realized that lots of the things I had learned when creating organic models, could also be used in rigging.
By that time, Unreal Engine 5 had been recently released, and I was learning how to present my work with it, so I thought it would be good to learn a bit more about it. I found out that creating worlds in Unreal Engine was a lot of fun, but when doing research about game engines, it is impossible not to stumble upon Unity. With Unity I have been exploring the world of video games while also improving my coding skills.
There is a lot left out in this biography. However, I believe it would great if your heard it from myself rather than just reading it.
Skills
Roles
- Intermediate
Technical Skills
- Intermediate
- Basic
- Basic
Software
- Basic
- Basic
Work Experience
2022 – 2022
3D Rigger
Magical KnightX (Mexico)
I created rigs for characters as well as hair and cloth simulations to be used in video games.
2017 – 2022
ESL program coordinator
Universidad San Francisco de Quito (Ecuador)
Currently working here.
I coordinate the ESL program at the university. In charge of recruiting professors and the development of the ESL program.
2021 – 2021
3D Artist (Freelance)
Jungla 3D (Peru)
Created weapons to be used in animations. The kind of weapons were swords, axes, and bows. The contracts were project-based.
Education
2022 – 2022
Certificate
Libel Academy
Rigging for animation and video games
Course in which I learned the creation of rigs for video games and animation, applied to organic and hard surface models. I also learned how to use mocaps in order to animate and present the work done
2010 – 2015
Master of science
URBE
Educational IT
M.Sc in Educational IT.
2003 – 2007
Engineer
URBE
Computer Science
Bachellor in computer science enginnering.
