
Biography
I’m a Concept Artist and visual designer with 17 years of professional experience in art-related fields, including the last 3 years working on indie game projects, where I have created characters, creatures, props and visual assets from initial ideas through production-ready concepts.
My main focus is character and creature design, particularly in dark fantasy, gritty and atmospheric settings. I enjoy developing strong silhouettes, variations, expressions, materials and visual details while keeping designs clear and practical for 3D production.
My background as a professional tattoo artist for over 14 years has also given me a strong understanding of composition, anatomy, texture, value, colour and visual communication, as well as the ability to translate ideas into clear and precise artwork under tight deadlines.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
Technical Skills
- Advanced
- Advanced
- Intermediate
- Intermediate
Software
- Advanced
- Advanced
- Advanced
- Intermediate
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
Languages
- Fluent/Native
- Proficient
- Proficient
Other Skills
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
Work Experience
2024 – 2026
Junior - 2D Concept Artist (Full Time)
Nebli games (Remote - Chile)
For nearly three years I managed to created a variety of assets, objects, and characters—ranging from basic enemies and NPCs to mini-bosses and level bosses—working from concepts and enjoying full creative freedom regarding their conceptualization, iteration, and development. The only requirements were to adhere to the established narrative and visual style and to ensure the assets were ready for final implementation. I also conducted quality assurance (QA) testing on the levels featuring these elements to refine and improve their functionality.
Education
2004 – 2009
Architect
Universidad del Zulia - L.U.Z
Architecture
