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Jorge Martin Segura

Houdini FX Artist / TD | Where Art Meets Simulation, Procedural Thinking & Controlled Chaos

Senior

Agisoft Metashape
Houdini
VFX

Houdini/VFX artist blending strong artistic vision with technical problem-solving to create high-end procedural effects and production-ready solutions. https://vimeo.com/1134217776

Biography

I’m a Houdini Artist, VFX Generalist, and 3D Generalist based in Berlin, with more than a decade of experience across film, episodic content, games, VR, and real-time production. My background combines strong artistic foundations with a technical mindset, allowing me to move comfortably between creative development and complex problem-solving.

I specialize in procedural workflows, destruction, pyro, particles, crowds, Vellum/Grains, character development, photogrammetry, and real-time integration. I also have experience building tools and workflows using Python, VEX, and HScript, alongside software such as Houdini, Maya, Unreal, ZBrush, Substance Painter, and related DCC tools.

I enjoy tackling technically challenging visual problems and turning them into efficient, flexible, and production-ready solutions, while always keeping the final artistic result at the center of the process.

Skills

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Software

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Languages

  • Fluent/Native
  • Proficient
  • Proficient
  • Conversational

Work Experience

2026 – 2026

Senior - 3D Artist (Freelance)

Smash (Remote)

Responsible for the main concrete destruction simulation for a large-scale Garden Vision project. The role involved developing and delivering complex procedural destruction FX with a strong focus on simulation quality and technical reliability.

2024 – 2024

Senior - 3D Artist (Freelance)

Boat Media (Remote)

Houdini Artist — Boat Media
Worked on procedural root animation and environmental simulations, including sand and soil effects using Vellum and grain-based techniques. The work combined procedural setups with detailed simulation workflows for episodic production. (Unburied)

2024 – 2024

Senior - 3D Artist (Freelance)

Picnic Post (Remote)

Houdini Artist / Crowd TD — Picnic Post
Developed the full crowd pipeline, including rigs, motion-capture processing, retargeting and look development. Responsible for preparing and supporting crowd shots from the technical setup through final production. (El Gran Salto)

2022 – 2023

Intermediate - 3D Artist (Freelance)

La Sociedad Post (Remote)

Houdini Artist / TD — La Sociedad Post
Developed and look-developed a major FX assets based on a magical portal, combining procedural geometry, particles and multiple Pyro simulations. Also created several shot variations and interactions between the effect and its surrounding environment.

RBD for different shows as Hail, Smoke, fluids for different shows. (The MacAnimals)

2022 – 2022

Senior - 3D Artist (Freelance)

Picnic Post (Remote)

Houdini Artist / TD — Picnic Post
Created production HDAs and delivered the majority of the FX shots for a feature project focused on detailed hail simulations. The work also included 360° multi-camera simulation setups designed for LED-wall production. (Awareness)

2021 – 2022

Intermediate - 3D Artist (Freelance)

Non Stop Tv (Remote)

Houdini Artist — Non Stop TV
Contributed to multiple film and television productions as a Houdini artist, mainly working with Pyro and RBD simulations. The role involved creating a range of simulation-based effects for different shots and production requirements.

2022 – 2022

Intermediate - 3D Artist (Freelance)

Good Bye Kansas (Remote)

Houdini Artist — Goodbye Kansas
Worked as a Houdini FX artist on episodic production, with responsibility for smoke simulation. The role focused on creating production-ready atmospheric FX integrated into final shots. (See)

2020 – 2021

Senior - Character Artist (Full Time)

MXR INTERACTIVE (Berlin)

Senior / Lead Character Artist — MXR Interactive GmbH
Led the development of characters from early conception through final engine integration for a VR game. Responsibilities covered the full character-production process, combining artistic development with the technical requirements of a real-time environment.

2019 – 2021

Senior - 3D Character Artist (Full Time)

Me-Mento Gmbh (Berlin)

Senior / Lead Character Artist — Me-Mento GmbH
Responsible for developing photogrammetry-based characters from scanned data through final engine integration. The role included modeling, texturing, morph targets, hair creation, scripts, tools and the development of a dedicated character-production pipeline.

2016 – 2018

Intermediate - 3D Character Artist (Full Time)

Phantom 8 Studio - Gmbh (Berlin)

Lead Character Artist / Cinematic Artist — Phantom 8 Studio GmbH
Led character creation from concept, modeling and look development through final implementation, while also contributing to cinematic production. Additional responsibilities included asset modeling, texturing, shaders, interaction Blueprints and game-engine integration.

2014 – 2016

3D Artist (Full Time)

Twinkind (Berlin)

Digital Sculptor / 3D Scan Operator / 3D Print Operator — Twinkind GmbH
Specialized in sculpting and processing high-resolution human models created from photogrammetry scans. The role also included operating professional 3D-printing equipment and preparing digital assets for physical production.

Education

2020 – 2020

Course

Cave Academy

Face Anatomy

Face, FACS & Beyond 1001 — Cave Academy
Qualification: Specialized Course / Professional Training
Training in facial anatomy, facial expressions, and FACS principles for believable digital characters.

2008 – 2011

Higher Vocational Training Diploma (FP Grado Superior) in Illustration

EASD

Arts

Escuela de Arte “Casa de los Picos”, Segovia, Spain
Degree: Higher Vocational Training Diploma (FP Grado Superior) in Illustration
Spanish title: Técnico Superior en Ilustración
Focused on illustration, drawing, composition, visual development, and graphic communication.

2002 – 2005

Higher Vocational Training Diploma

C.E.S MAdrid

FILM & TV

C.E.S. Escuela Superior de Imagen y Sonido — Madrid, Spain
Degree: Higher Vocational Training Diploma (FP Grado Superior) in Audiovisual Production and Live Entertainment
Spanish title: Técnico Superior en Realización de Audiovisuales y Espectáculos
Focused on audiovisual production, directing, editing, post-production, and live-event production.