almost Beta
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Jordan Aspinall

Junior

3D Printing
3D Rendering
3D Art

Big fan of art, big fan of primates. Even bigger fan of art made by primates.

Biography

Having recently graduated from BCIT's 3D Modeling program, Jordan Aspinall aims to apply his skills in the film and video game industry to help build worlds and tell stories that inspire players the same way they have inspired him.

With extensive experience working in team-based environments Jordan has been active both in and outside of the classroom helping his team's collaborative projects come to fruition and assisting his instructors with BCIT’s “Big Info” open-house events.

In his free time, Jordan is often reading Heavy Metal Magazine (and is excited for its return), flipping through various “style guides” or “the art of” books, and staying active at his local in-door climbing gym.

Skills

Roles

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Soft Skills

  • Advanced

Other Skills

  • Intermediate

Work Experience

2024 – 2024

Model/Texture Artist

Indubitably Studios (British Columbia Institute of Technology)

Rodent Racer (Video Game) | Collaborative Project:

  • Designed, modelled, and textured assets for seamless integration with Unreal Engine 5
  • Partnered with other departments for effective iteration of game assets based on our evolving design and technical needs
  • Ensured efficient exchanging of assets through organized file management

2024 – 2024

3D Generalist

Indubitably Studios (British Columbia Institute of Technology)

Rodent Racer (Cinematic) | Collaborative Project

  • Worked across many disciplines (Story boarding, modelling, texturing, lighting, rendering, animating, rigging) to create a cinematic trailer using Autodesk Maya and Redshift
  • Collaborated closely with team animator and rigger for effective iteration to ensure all assets functioned as desired
  • Utilized Autodesk Maya’s File Referencing system to ensure an efficient non-destructive workflow

2019 – 2022

Supervisor/Foreman

Envico Enterprises (Kelowna, British Columbia)
  • Planned, organized, and oversaw completion of jobs (Property renovation, irrigation systems, lighting)
  • Designed and consulted on projects in collaboration with home owners, developers, and contractors
  • Worked closely in conjunction with other trades (Plumbers, Electricians, Concrete finishers)
  • Utilized leadership, conflict resolution, and time management skills

Education

2023 – 2025

Diploma in 3D Modeling, Art, and Animation

British Columbia Institute of Technology

Business & Digital Media