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Jonathan Jones
3D Art
Drawing
Traditional Art

Former games artist. Future concept artist.

Biography

Started out as a 2D artist/animator in the games industry back in the early 90’s transitioning into 3D modeling/animation over those initial few years eventually holding lead and senior artist roles. Became Freelance in the early 00’s and slowly moved away from games into Architecture and visualization in tandem with multimedia projects. By the time another decade had gone by I had basically become an architectural technician/project manager picking up a qualification to back this up along the way. Really want to get back into a more creative role as a concept artist which was the part of games development I always enjoyed the most. Currently working on a portfolio in my spare time.

Skills

Roles

  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Technical Skills

  • Mastery
  • Mastery
  • Mastery

Work Experience

2010 – 2012

Artist/Animator

Dog Digital (Glasgow)
Mainly 3D assets for multimedia and online advertising projects including some illustration for Visit Scotland along with a fair bit of concept work.

2002 – 2010

3D artist/animator

Freelance (Glasgow)
Standout projects - Award winning 'Life of Pi' interactive online book promo & an animation project for Great Ormond Street Hospital featured in Sept 2006 'Computer Arts'.

2000 – 2002

Senior Artist

Steel Monkeys (Glasgow)
Concept art/3D art and animation. Part of the development team on 'Master Rallye' PS2 & Xbox

1997 – 2000

3D Artist/Animator

Red Lemon studios (Glasgow)
Initially worked on a shelved development for Dreamcast prior to console launch before becoming the sole animator on a release of 'Roswell Conspiracies' PS1 and lead artist on 'Dexters Lab' PS1

1994 – 1997

2D/3D Artist/Animator

Eutechnyx (Formerly Merit studios & Zeplin games) (Newcastle)
Initially started as a 2D artist/animator 'Pete Sampras Tennis' MD/SNES and 'Bud Tucker' PC before moving into 3D concept & development work. Total Drivin' PS1 & 'Motor Mash' PS1

1993 – 1994

2D Artis/Animator

Digital Developments (North Shields)
Games development using Amiga for eventually Shelved 'Spawn' for Megadrive console - Mainly Character animation

Education

2006 – 2007

HNC

Glasgow MET

Architectural technology