

Jonathan Gomez
Mocap
Hi everyone, I am currently a Senor Gameplay animator at Virtuos with prior experience in Film and Video games.
Biography
Hi everyone. A little about me. I started out as a Technical assistant at DreamWorks helping to test rigs for animators on Trolls and Boss Baby to later tweaking and Technical Fixing animator's shots on BlueSky studio's Ice Age Collision Course. I further developed my technical / animation skills by becoming a Motion Editor ( Mocap animator) on War for Planet of Apes at Weta Digital. After that, I worked as a Keyframe character animator on DeadPool 2. Lastly, I jumped into the world of video games animating Combat and on The Last of Us 2, Cinematics and Facial animation on God of War Ragnarok and Cinematics on The Callisto Protocol. so, when it comes to animation, I think I have done it all, except portfolio reviews, so here I am. Show me your work and lets inspire each other to be the best animators ever :)
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
Other Skills
- Advanced