
Portfolio
Biography
I’m a Creative Director and artist with a background in games, entertainment, brand development, and visual storytelling. Over the years, I’ve been fortunate to work on everything from Diablo II and Warcraft III to Wolfenstein: The New Order, projects with David Lynch, film and VFX work, immersive experiences, and more recently games and branded experiences on Roblox. My career has moved between making the work myself and directing teams of artists and designers to make it together. I’m still an artist at heart, and I enjoy solving creative problems, learning new things, and working with talented people to make something we’re proud of.
Skills
Roles
- Mastery
- Advanced
- Advanced
- Advanced
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- Advanced
- Advanced
- Intermediate
- Intermediate
Technical Skills
- Advanced
- Advanced
- Advanced
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- Advanced
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- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Software
- Advanced
- Advanced
- Advanced
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- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
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- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Soft Skills
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
Languages
- Fluent/Native
- Basic
Other Skills
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Work Experience
2005 – Present day
Director - Founder (Full Time)
Red Engine Productions (Los Angeles California )
I started this label in 05 as a production studio focusing on film, animation, and design. Check out more at redengineproductions.com
2022 – 2025
Director - Creative Director of Brand & IP Dev (Full Time)
Gamefam (Los Angeles California )
2016 – 2020
Senior - Creative Director (Full Time)
Magnopus - Sky Carousel (Los Angeles California )
At Magnopus - Sky Carousel I helped intellectual property (IP) creators develop their story ideas for animation and live action productions.
- Working in Sky's executive team I planned out the development methodology for each IP.
- I drafted Art Direction guides specific to each IP and directed the development of all artwork.
- I worked with concept and 3d artists to develop brand and key art packages unique to each IP.
- I brainstormed up teaser-trailer ideas, which we internally pitched, and from there I worked with storyboard artists and composers to produce animatic reels.
2004 – 2010
Lead - Vfx Artist, CG Supe, Animator (Full Time)
Various Studios (Los Angeles California )
During this time I worked at a variety of studios in SoCal as either a lead 3d artist, CG Supe, vfx artist, tech director, animator, designer, or VFX Supe. Studios include: Uncharted Territory, Blur Studio, Brand New School, Sway, Speedshape, Hallmark, and one studio in NorCal called The Orphanage.
1998 – 2003
Intermediate - Cinematic Artist (Full Time)
Blizzard Entertainment (Irvine California )
I worked at Blizzard as a cinematic artist creating character / creature art, animation, design, storyboards, concept art, prop art, set art, and more for Diablo II, Warcarft III (RoC & FT), and Starcraft Ghost.
1995 – 1997
Lead - Animator - Studio Founder (Full Time)
Lumens Studios (Marin County California )
Along with some partners I founded a boutique ani studio in downtown San Rafael CA. We produced three episodes of Van-Pires a children’s cartoon. It was an early CGI animated syndicated TV show. We also released the first edition of Afterburn a volumetric smoke plugin for 3dsMax




