almost Beta
Joaquin Cossio cover
Joaquin Cossio

Sr 3D Character & Creature Artist

Uruguay

Senior

ZBrush
3D Character Art
PBR Texturing

3D Character and Creature Artist

Biography

Senior 3D Character Artist with over 10 years of experience creating production-ready characters for VFX and games, collaborating remotely with international teams and studios.

My recent work includes projects such as Ms. Marvel, Ant-Man and the Wasp: Quantumania, Secret Invasion, Goosebumps S1, and The Creator.

As a freelance artist, I focus on delivering high-quality assets that meet technical and production requirements, with strong attention to anatomy, surface detail, clean topology, UV efficiency, and PBR shading. I am used to working within engine constraints and adapting assets for real-time or cinematic pipelines.

I value clear communication, reliability, and efficient turnaround, and I enjoy collaborating closely with teams to maintain quality and consistency across production.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Software

  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Basic

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Languages

  • Fluent/Native
  • Proficient

Work Experience

2026 – 2026

Senior - 3D Character Artist (Freelance)

MAVERICKS (Toronto, Ontario, Canada. Remote.)

Lead modeling specialist for hero digital characters for episodic VFX productions.

Produced high-end organic models from concept through production-ready assets.

Developed photorealistic textures, surfacing, and look development for final rendering.

Collaborated closely with CG Supervisors, VFX Supervisors, Look Development, Grooming, Rigging, and Lighting teams to ensure seamless asset integration.

Maintained the highest quality standards for hero assets while meeting production deadlines.

Contributed to asset reviews and cross-department feedback throughout the production pipeline.

2023 – 2023

Lead - 3D Character Artist (Full Time)

MARZ (Toronto, Ontario, Canada. Remote.)

● Led a team of five Character Artists across multiple productions.

● Planned deliveries and assigned tasks according to production priorities.

● Coordinated daily with Production, Art Direction, and VFX Supervision.

● Conducted asset and shot reviews using ShotGrid.

● Improved communication between departments, reducing production bottlenecks.

● Collaborated with Technical Artists and Animators to redesign the asset ingestion workflow, increasing production efficiency by over 200%.

● Mentored junior and mid-level artists, establishing quality standards and best practices.

2022 – 2023

Senior - 3D Character Artist (Full Time)

MARZ (Toronto, Ontario, Canada. Remote.)

● Creating high-quality characters and creatures for various shows, integrating them into the pipeline and render engine. Established the quality bar for future projects.

● Concept sculpting for pre-integration approvals.

● Mentored 2 juniors in creating assets optimized for our pipeline in communication with the supervisor and lead.

Education

2012 – 2015

3 years of a bachelor's degree in advanced animation and VFX.

BIOS design and animation.

Aimation

3 years of a bachelor's degree in advanced animation and VFX.