
Biography
Hello I'm Joao and I am Character Artist in the video games industry.
Started drawing characters from my favourite cartoons/shows/movies and cutting them out of sheets of paper so I could play with them when I was a kid. Now I create my own characters in 3D so I can play with them in video games!
I am currently working with a small but incredibly talented group of people on a project called Splash & Dash!
Come join us on Discord! We help anyone with their portfolio, game dev or tech questions and of course, have some fun playtesting the Game in multiplayer! ( https://discord.gg/nFxqdfQSZw )
Skills
Roles
- Advanced
Technical Skills
- Advanced
- Intermediate
Work Experience
2025 – Present day
Indie Developer
Triple Dash
Character Artist (Concept, 3D, Rigging, Animation) for project Splash & Dash
2020 – 2025
Intermediate - 3D Game Artist (Full Time)
Marmalade Game Studio (London, UK - Lisbon, Portugal)
- Led 3D character art creation for Cluedo 2024, ensuring high-quality assets while optimizing performance across multiple platforms.
- Developed blend shapes, rigging, and skinning to enhance animation fluidity, contributing to a smoother player experience.
- Optimized character models, reducing poly count by 20% while maintaining high visual fidelity
- Reduced production time by constantly fine tuning the pipeline workflow.
2019 – 2020
Junior - 3D Game Artist (Full Time)
Austella (Wokingham, UK)
- Created and optimized 3D environments and textures, ensuring high visual fidelity while maintaining VR performance constraints.
- Developed and refined game assets, focusing on efficient topology and texture workflows to enhance real-time rendering.
- Implemented asset optimization techniques, improving frame rates and reducing memory usage for an optimal VR experience.
Education
2016 – 2019
Bachelor's Degree
University of Northampton
Games Art
- Classification: First Honours Degree
I got introduced and further developed my skills in Game Art, from 2D to 3D (3D being the focus)
