almost Beta
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João Lira

Character Concept Artist

Senior

Sculpting
ZBrush
Digital Painting

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Biography

I’m João Lira, a Brazilian character concept artist fascinated by organic forms, strange anatomy, and the beauty of the unfamiliar. I work across character and creature design while developing my own voice through traditional art and oil painting. I’m always looking for ways to make something feel a little more alive, visceral, and unexpected.

Skills

Roles

  • Mastery
  • Advanced
  • Intermediate

Technical Skills

  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Software

  • Mastery
  • Advanced
  • Advanced
  • Intermediate
  • Basic

Soft Skills

  • Mastery
  • Mastery
  • Mastery
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Proficient

Other Skills

  • Advanced

Work Experience

2026 – 2026

Intermediate - 3D Character Artist (Freelance)

Dual R Studios (Remote)

I worked on several characters, primarily focusing on sculpting, refining existing designs, and developing new ideas. I also ensured that everything integrated smoothly into the pipeline while maintaining proper optimization and performance.

2021 – 2025

Senior - Concept Artist (Full Time)

Automata SA (Remote)

I worked across a wide range of responsibilities within the project, contributing to both visual development and production. My duties included designing characters through drawing, painting, photobashing, sculpting, and 3D modeling, as well as defining the aesthetic direction for most of the species in the game.
Throughout the project, I collaborated with Sperasoft on production-ready assets, handling tasks such as optimization, low-poly models, and UVs. I also took on an Art Director role, overseeing visual consistency, ensuring quality, and guiding the overall aesthetic throughout the game.