
Portfolio
Biography
I’m João Lira, a Brazilian character concept artist fascinated by organic forms, strange anatomy, and the beauty of the unfamiliar. I work across character and creature design while developing my own voice through traditional art and oil painting. I’m always looking for ways to make something feel a little more alive, visceral, and unexpected.
Skills
Roles
- Mastery
- Advanced
- Intermediate
Technical Skills
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
Software
- Mastery
- Advanced
- Advanced
- Intermediate
- Basic
Soft Skills
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Proficient
Other Skills
- Advanced
Work Experience
2026 – 2026
Intermediate - 3D Character Artist (Freelance)
Dual R Studios (Remote)
I worked on several characters, primarily focusing on sculpting, refining existing designs, and developing new ideas. I also ensured that everything integrated smoothly into the pipeline while maintaining proper optimization and performance.
2021 – 2025
Senior - Concept Artist (Full Time)
Automata SA (Remote)
I worked across a wide range of responsibilities within the project, contributing to both visual development and production. My duties included designing characters through drawing, painting, photobashing, sculpting, and 3D modeling, as well as defining the aesthetic direction for most of the species in the game.
Throughout the project, I collaborated with Sperasoft on production-ready assets, handling tasks such as optimization, low-poly models, and UVs. I also took on an Art Director role, overseeing visual consistency, ensuring quality, and guiding the overall aesthetic throughout the game.

