
Biography
The curiosity of 5 year old me sneaking into the dark basement alone to play whatever game was inside my brother's PS1, and that game being Silent Hill is what I consider my origin story as a 3D artist.
That same curiosity kept growing and is what I use daily to upgrade my skills and to grow as a digital artist. This is my passion and I made my goal to provide the best quality content in whatever project I work on (and to sneak in any harmless easter eggs).
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Technical Skills
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Software
- Intermediate
Soft Skills
- Intermediate
Work Experience
Present day
3D Artist
Marmalade Game Studio (London, UK)
Have been responsible for the creation of optimised 3D assets targeted for games in a variety of platforms such as Steam, PS4, Nintendo Switch and mobile (Android and App Store) using Unity Engine.
Present day
Junior - 3D Artist
Austella (Wokingham, UK)
Was responsible for the creation of high quality and optimised 3D assets for VR and AR experiences targeted for events, business presentation ideas of different companies and games in UE4 and Unity.
Education
Present day
Bachelor's Degree
University of Northampton, UK
Games Art
Finished my Games Art course with a First Honours Bachelor's Degree. During this time I got to learn how to 3D model, sculpt, optimise, animation, rigging, shaders and game development as a team.