
Biography
I'm a game Ul Designer with a particular passion for UX and solving complex design problems. I love creating intuitive and engaging
digital experiences that meet user, game design and business needs.
I have a strong background in art, animation, wireframing, prototyping, and user testing.
I'm skilled in using design tools like Sketch, Figma, Adobe Creative Suite, 3D software like Maya and Marmoset Toolbag and Unity.
Throughout my career, I have worked on various game genres, including F2P: tower defence, platform, strategy, racing games; premium management simulation and RPG
titles. I have extensive experience setting up crossplay Ul pipelines and handling internationalisation and localisation strategies.
