
Biography
Hi! I'm a lead Technical Artist at Ocean Infinity.
I use the Unreal Engine as my main tool. My work involves making wireframes, assembling UI, prototyping real-time tools, and creating underwater environments.
I enjoy saving retro sci-fi art and macro photography of weird textures, playing indie videogames and watching board games playthroughs in my spare time.
I'm also working part-time on my own video game project.
Skills
Roles
- Intermediate
Technical Skills
- Advanced
- Intermediate
Work Experience
2015 – Present day
Lead Technical Artist
Ocean Infinity (Porto Portugal)
Over the last 7 years, I've been working as a lead Technical Artist at Abyssal (now Ocean Infinity).
Education
2010 – 2012
Masters
Catholic University
Computer Animation
Help develop the video game prototype and a trailer on top of cryengine called Twin Paradow.
Link here -> http://igot3dartinhere.blogspot.com/search/label/Twin%20Paradox
