
Biography
I've started my career in 2011 working as a 3D artist working for multiple industries from games, to animation and publicity.
During that time my proudest work was being part of creating "Poet Anderson: The Dream Walker".
Then I decided to start learn to program and did a few prototypes in Unity Engine, that landed me technical artist job in the software development industry, creating virtual simulated underwater environments on top of Unreal Engine. In my part-time I continued work in game development making my own game.
In the present moment, I'm pursuing game development full-time. Mixing all the skills learned in the past years to build a game.
Skills
Roles
- Basic
Technical Skills
- Advanced
- Advanced
Software
- Advanced
Work Experience
2022 – 2023
Lead Technical Artist
Ocean Infinity (Porto)
Helped in contracting, training, and planning work for the next generation of Unreal Developers and Technical Artists which brought me great join and fulfillment.
2015 – 2022
Technical Artist
Ocean Infinity / Abyssal (Porto)
In those years I helped built realistic underwater environments, construct underwater levels for simulated missions, create wireframes and assemble UI in unreal.
Education
2010 – 2012
Masters
Portuguese Catholic University
Computer Animation
