almost Beta
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Joana Pinho

Senior

3D Art
Unreal Engine
Technical Art

Indie Game Developer

Biography

I've started my career in 2011 working as a 3D artist working for multiple industries from games, to animation and publicity.
During that time my proudest work was being part of creating "Poet Anderson: The Dream Walker".

Then I decided to start learn to program and did a few prototypes in Unity Engine, that landed me technical artist job in the software development industry, creating virtual simulated underwater environments on top of Unreal Engine. In my part-time I continued work in game development making my own game.

In the present moment, I'm pursuing game development full-time. Mixing all the skills learned in the past years to build a game.

Skills

Roles

  • Basic

Technical Skills

  • Advanced
  • Advanced

Software

  • Advanced

Work Experience

2022 – 2023

Lead Technical Artist

Ocean Infinity (Porto)
Helped in contracting, training, and planning work for the next generation of Unreal Developers and Technical Artists which brought me great join and fulfillment.

2015 – 2022

Technical Artist

Ocean Infinity / Abyssal (Porto)
In those years I helped built realistic underwater environments, construct underwater levels for simulated missions, create wireframes and assemble UI in unreal.

Education

2010 – 2012

Masters

Portuguese Catholic University

Computer Animation