
Biography
Hi! I’m Joana, a 3D & 2D Artist from Portugal!
I previously worked as a 3D Artist at Mapshot on Winx Club: Magix (Roblox), creating game-ready assets, UGC´s and marketing visuals aligned with the Winx brand.
I also contributed to several Roblox titles at The Gang, developing stylized, optimized assets tailored for engaging player experiences as well as promotional materials.
Before that, I was a Digital Artist at FRVR, producing promotional materials for multiple games, with a focus on Basketball FRVR, Gold Digger, and Krunker FRVR.
Earlier in my career at Mypolis, I helped define the visual identity of an educational game, creating characters, environments, UI, animations, and video content.
I also created the interactive menu for Short SGC – Short Game Collection #1 (Nintendo Switch, 2021).
During my studies at ETIC, I worked as a Concept Artist on Tin-Heart, which was nominated for Best Children’s Game at PlayStation Talents 2018.
Skills
Roles
- Intermediate
- Basic
Technical Skills
- Intermediate
- Intermediate
- Intermediate
Software
- Advanced
- Basic
Work Experience
2026 – Present day
Intermediate - Graphic Designer (Full Time)
Nestlé (Lisbon)
🔹Responsible for the graphic production of Global Content Adaptation and Localization projects, with a focus on CGI and image rendering for product showcase content.
🔹Executed daily production tasks using industry-standard software, ensuring all deliverables are aligned with market briefs and complied with Nestlé brand guidelines.
2024 – 2026
Lead - Game Artist
Personal Project
🔹 Designed and produced 2D and 3D game assets, including environments and characters.
🔹 Modeled, textured, rigged, and animated assets in Blender and integrated them into Unity.
🔹 Responsible for set dressing the game.
🔹 Created marketing and promotional materials using Photoshop and other video editing tools.
🔹Game


2025 – 2026
Intermediate - 3D Artist (Full Time)
Mapshot (Lisbon)
🔹Created 3D game assets for 𝘾𝙡𝙪𝙗𝙚 𝙒𝙞𝙣𝙭: 𝙈𝙖𝙜𝙞𝙭 on Roblox, ensuring visual consistency with the brand and optimized performance for the platform.
🔹Collaborated with the development team to translate creative concepts into engaging, game-ready models and environments.
🔹Designed and produced marketing visuals and promotional materials to support the game’s updates and ongoing campaigns.




2023 – 2024
Junior - 3D Artist (Full Time)
The Gang (Lisbon)
🔹 Designed and produced game assets and UGC's for Roblox.
🔹 Utilized Blender and Photoshop as primary tools, while adapting to additional software as needed, like Substance 3D painter.
🔹Created 3D game assets for the games while collaborating with game designers on set dressing and environment creation:
- 𝘼𝙢𝙖𝙯𝙤𝙣 𝙏𝙧𝙞𝙥 𝘼𝙧𝙤𝙪𝙣𝙙 𝙩𝙝𝙚 𝘽𝙡𝙤𝙭
- 𝘽𝙚𝙖𝙩𝙡𝙖𝙣𝙙
🔹 Developed marketing materials to promote this games:
- 𝘼𝙊 𝙏𝙚𝙣𝙣𝙞𝙨 𝘼𝙙𝙫𝙚𝙣𝙩𝙪𝙧𝙚
- 𝙋𝙖𝙘𝙨𝙪𝙣 𝙇𝙤𝙨 𝘼𝙣𝙜𝙚𝙡𝙚𝙨 𝙏𝙮𝙘𝙤𝙤𝙣
- 𝘼𝙦𝙪𝙖𝙢𝙖𝙣 𝙎𝙞𝙢𝙪𝙡𝙖𝙩𝙤𝙧 - 𝙏𝙝𝙚 𝙇𝙤𝙨𝙩 𝙆𝙞𝙣𝙜𝙙𝙤𝙢
- 𝙂𝙞𝙫𝙚𝙣𝙘𝙝𝙮 𝘽𝙚𝙖𝙪𝙩𝙮 𝙃𝙤𝙪𝙨𝙚



2023 – 2023
Intermediate - Digital Artist (Full Time)
FRVR (Lisbon)
🔹 Created marketing materials for Instant Games under the guidance of the Art Director, ensuring alignment with the project’s visual identity and style.
🔹 Designed 2D assets and promotional content using Photoshop and Illustrator to support game marketing campaigns.
🔹 Modeled, textured, rigged, and animated 3D assets in Blender for promotional needs.





2022 – 2023
Lead - Game Artist (Freelance)
Pyro Entertainment (Remote)
🔹 Produced 3D game assets, including arenas and characters.
🔹 Modeled, textured, rigged, and animated assets in Blender.
🔹 Created promotional materials using Photoshop.
🔹Game


2020 – 2021
Lead - Game Artist (Freelance)
MyPolis (Remote)
🔹 Served as Lead Artist for the educational game Mansão Civitas, defining and executing the art direction while creating characters, backgrounds, assets, some UI elements, and animations.
🔹Game


2020 – 2020
Junior - 3D Artist (Freelance)
Nerd Monkeys (Lisbon)
2019 – 2019
Junior - Colorist (Freelance)
RAWR! (Lisbon)
🔹 Worked as a Color Separation Artist on select pages of the comics 'Eat and Love Yourself' and 'Magic: The Gathering', where I separated colors into layers using Clip Studio Paint to prepare artwork for production.

2019 – 2019
Trainee - 3D Artist (Freelance)
Nerd Monkeys (Lisbon)
🔹 Completed an internship focused on creating 3D assets, gaining hands-on experience in modeling, texturing, and asset optimization for game development.
Education
2017 – 2018
Pos-graduation
ETIC
Concept Art
2014 – 2016
Bachelor's degree
Faculdade de Belas-Artes da Universidade de Lisboa
Ciências da Arte e do Património

