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Javier Furquez

Senior

3D Character Art
3D Texturing
Adobe After Effects

3D character concept artist

Biography

I was born in the Basque Country (Spain) although I spent all my childhood in Santander. I moved to Barcelona in 2011 to follow my dream of becoming a digital artist. 

I am currrently creating digital content for several companies and I am still creating my own artworks.

I am a self-taught artist, but I have attended several courses and masters by renamed professionals of the sector.

Since I was a child, I have been interested in art and I started drawing when I was very young. I have always been attracted to this world but my personal circumstances kept me away from it many years. I retook my artistic inquisitiveness in 2011 and I decided to change my life to acquire the knowledge and experience needed to be able to work in the digital art world.

I have been influenced by classic artists like Caravaggio and a great number of digital artists such as: Grassetti, Pablo Muñoz, Ran Manolov, Rafa Souza and Ian Springgs, among others.

Human beings, nature, creatures and animals are the center of my work. My wish is to express an emotional background through my images, appraising not only the composition and the technique but the expression.

My artistic style is very personal, defined as ‘creepy-cute’ due to the duality of opposed feelings that the works transmit.

“I'm just an artist looking for my place”.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Basic

Soft Skills

  • Mastery

Work Experience

2018 – Present day

3D Artist and Character Concept sculptor

Freelance (Barcelona)
Assets' creation for different companies, several environments (VR, AR and production) and character design.

2022 – 2023

3D Artist

Pixel Dreams (Barcelona)
Modelling for VR, AR and production; consulting, sculpting.

2022 – 2022

Lead Artist

Mindfuture Gaming (Remote)
NFT creation, likeness characters, product advertisement.

2011 – 2018

Area Manager Generalist

Ilustracio i animatics Borrell (Barcelona)
Development of characters, objects, fluid simulation for TV commercials.

2011 – 2011

Art Director

Kubbs Barcelona (Barcelona)
Medical animation, 3D consulting.

Education

2012 – Present day

Seminar

Pepe School Land

Zbrush

Zbrush seminar with Alex Huguet.

2019 – 2019

Workshop

libel.studios.com

ZBrush

Workshop 'Creature concepts using ZBrush by Pablo Muñoz Gomez.

2019 – 2019

The extra mile

3dconceptartist.com

3D concept art

3D online course: the extra mile by Pablo Muñoz Gomez. (Awarded with Rank A in the Rookiesco 2020).

2011 – 2011

Blender course

Pepe School Land

Blender

Blender course by Daniel Martinez Lara.

2005 – 2005

3D Master with Studio Max

Trazos Madrid

Studio Max

3D Master with Studio Max.