
Biography
At Supercell, I work across game art, creative technology and interactive experiences, helping ideas move from concept to something playable. I’m especially interested in animation, real-time 3D, tools and AI-assisted creative workflows.
Away from the job title, I’m an artist and curious maker. I like building strange little worlds, learning through prototypes, and connecting visual craft with systems and play. I’m coming to THU to meet generous, thoughtful people, trade process notes and help fellow artists find the clearest version of their work.