
Biography
Over the last two decades he has developed a high level of sketching and design proficiency. With a background in Industrial Design, Jamie grounds good ideas in reality. He uses a hybrid 2D to 3D (VR, polygon and voxel modeling) process to visualise your film or game projects.
Skills
Roles
- Advanced
- Basic
Software
- Mastery
- Mastery
- Mastery
- Advanced
- Basic
Soft Skills
- Mastery
Other Skills
- Basic
Work Experience
2000 – Present day
Industrial Designer
Various
Over 20 years in multi-disciplinary design experience, trying exceptionally hard to transition to concept art / design for film and games
2022 – 2022
Concept Artist
November Games (Remote)
World building.
Responsible for weaponry concepts, vehicle design, architecture, language design and props, including cultural artefacts
Education
2007 – 2010
Bachelors Degree
Griffith University
Industrial Design
