
Biography
I am a 3D Character Artist at Epoch Games, where I create realistic and stylized characters for games and animations. I have a Bachelor of Fine Arts in Illustration/Concept Art from Massachusetts College of Art and Design, and a 3D Modeling Certificate from CG Spectrum College of Digital Art and Animation. My core competencies include organic modeling, hard-surface modeling, texturing, fast concept iteration, and real-time asset creation.
In my current role, I work from concept to model, using various tools and techniques to model, sculpt, UV layout, texture, and create feather and fur cards for the characters. I also improvise and translate concepts when needed, collaborating with the art direction and other artists to ensure the quality and consistency of the designs. In my previous freelance and studio experiences, I have created various 3D assets, textures, animations, and prototypes for the VFX, gaming, and product design industries, using my skills in hard surface modeling, Unreal Engine lighting, pre-visualization, look development, prop design, environment art, and more. I am passionate about creating immersive and engaging 3D art, and I am always eager to learn new skills and technologies to enhance my craft. I value teamwork, creativity, and innovation, and I believe I can bring diverse perspectives and experiences to the team.
Skills
Roles
- Intermediate
- Intermediate
Technical Skills
- Intermediate
Software
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Other Skills
- Intermediate
Work Experience
2023 – Present day
3D Character Artist
Epoch Games (Remote / Anywhere USA)
2022 – 2023
Freelance Junior 3D Pipeline TD
Cadence Effects (New Lebanon, NY , USA)
2020 – 2022
Finisher, Prototyper, 3D Modeling, Fabrication
Monjardo Studios (Housatonic, MA, USA)
Education
2021 – 2022
3D Modeling Certificate
CG Spectrum
Game and Film
2009 – 2013
BFA in Illustration & Design
Massachussetts College of Art & Design
Illustration