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Jodi Wells

Junior

3D Art
Maya
ZBrush

Hello my name is Jodi! I'm a 3D Game artist with strengths in organic sculpting, hard surface modeling, and fast iterative design with an emphasis on optimized real-time assets.

Biography

I am a 3D Character Artist at Epoch Games, where I create realistic and stylized characters for games and animations. I have a Bachelor of Fine Arts in Illustration/Concept Art from Massachusetts College of Art and Design, and a 3D Modeling Certificate from CG Spectrum College of Digital Art and Animation. My core competencies include organic modeling, hard-surface modeling, texturing, fast concept iteration, and real-time asset creation.

In my current role, I work from concept to model, using various tools and techniques to model, sculpt, UV layout, texture, and create feather and fur cards for the characters. I also improvise and translate concepts when needed, collaborating with the art direction and other artists to ensure the quality and consistency of the designs. In my previous freelance and studio experiences, I have created various 3D assets, textures, animations, and prototypes for the VFX, gaming, and product design industries, using my skills in hard surface modeling, Unreal Engine lighting, pre-visualization, look development, prop design, environment art, and more. I am passionate about creating immersive and engaging 3D art, and I am always eager to learn new skills and technologies to enhance my craft. I value teamwork, creativity, and innovation, and I believe I can bring diverse perspectives and experiences to the team.

Skills

Roles

  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate

Software

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Other Skills

  • Intermediate

Work Experience

2023 – Present day

3D Character Artist

Epoch Games (Remote / Anywhere USA)
-Working from concept to model -Modeling, Sculpting, UV Layout, Texturing -Feather /Fur Card Creation -Improvising / Translating Concepts when needed-Working from concept to model -Modeling, Sculpting

2022 – 2023

Freelance Junior 3D Pipeline TD

Cadence Effects (New Lebanon, NY , USA)
Created various 3D assets, textures, and animations for the VFX pipeline. Worked on one feature film & one Netflix series. Skills: Modeling, Texturing, UV Mapping, Rendering · Redshift · Maya ·

2020 – 2022

Finisher, Prototyper, 3D Modeling, Fabrication

Monjardo Studios (Housatonic, MA, USA)
I sculpted, and finished for Monjardo Studios. I also 3d printed scale models of select pieces, for fabrication, specializing in the Art Deco style. Fabrication and Independent sculpting on pieces.

Education

2021 – 2022

3D Modeling Certificate

CG Spectrum

Game and Film

Mentored by Chris Flynn of Dekagon Studios. Training to make game-ready assets using Maya, ZBrush, Marmoset Toolbag, Unreal 4 & 5, and Substance Painter.

2009 – 2013

BFA in Illustration & Design

Massachussetts College of Art & Design

Illustration

Illustration Major trained in traditional and digital methods.