
Skills
Roles
- Advanced
- Basic
- Basic
Technical Skills
- Mastery
Other Skills
- Intermediate
Work Experience
2021 – Present day
Adjunct Instructor
Carnegie Mellon University (Remote)
Part-time remote Instructor for
- IDEATE: Sculpting Characters in Zbrush
- IDEATE: Advanced 3D Asset Creation
2021 – Present day
Asset Supervisor
The Mill New York (New York City, NY)
◾ Run weekly department meetings, train junior artists, and R&D new techniques.
◾ Concepted, modeled, textured, and look-developed various characters and environments for commercial VFX.
2020 – 2020
Character Artist
ArenaNet LLC (Bellevue, WA )
◾ Modeled, textured, and skin-weighted characters for Guild Wars 2.
◾ Primarily used Perforce, Maya, Substance Painter, Photoshop and other proprietary tools.
2019 – 2019
Senior Character/Creature Artist
Mr. X (MPC Toronto) (Toronto, Ontario)
◾ Responsible for modeling, UV'ing, texturing, and lookdev of digital doubles and creatures for film/streaming.
◾ Primarily used Maya, Zbrush, Mari, Substance Painter, and Houdini.
2014 – 2018
3D Modeler
Sony Pictures Imageworks/Animation (Vancouver, British Columbia)
Modeled characters, props, and environments with Maya, Zbrush, and Mudbox. Credits include...
◾ Hotel Transylvania 3: Summer Vacation
◾ Spiderman: Homecoming
◾ Smallfoot
◾ Kingsman 2 The Golden Circle
2011 – 2014
3D Modeler & Texture Artist
Freelance (New York City, NY)
Worked in-house for various studios on commercial, film, and VR projects. Modeled and textured characters, environments, and products. Mostly used Maya, Zbrush, and Photoshop
Education
2021 – 2021
CG Master Academy
Game Character Creation
Online Course
2014 – 2014
Grand Central Academy of Art
Anatomy, Ecorche
Intensive workshop. Ecorche with oil-based clay.
2006 – 2010
Bachelors
Carnegie Mellon University
Fine Art, Computer Science
