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James Chan

Lead

Modeling
Teaching

3D Asset Supervisor at the Mill with over 12 year of experience working on feature film and commercial VFX. Looking for character art or visual development roles in games, VR, or animation.

Skills

Roles

  • Advanced
  • Basic
  • Basic

Technical Skills

  • Mastery

Other Skills

  • Intermediate

Work Experience

2021 – Present day

Adjunct Instructor

Carnegie Mellon University (Remote)
Part-time remote Instructor for - IDEATE: Sculpting Characters in Zbrush - IDEATE: Advanced 3D Asset Creation

2021 – Present day

Asset Supervisor

The Mill New York (New York City, NY)
◾ Run weekly department meetings, train junior artists, and R&D new techniques. ◾ Concepted, modeled, textured, and look-developed various characters and environments for commercial VFX.

2020 – 2020

Character Artist

ArenaNet LLC (Bellevue, WA )
◾ Modeled, textured, and skin-weighted characters for Guild Wars 2. ◾ Primarily used Perforce, Maya, Substance Painter, Photoshop and other proprietary tools.

2019 – 2019

Senior Character/Creature Artist

Mr. X (MPC Toronto) (Toronto, Ontario)
◾ Responsible for modeling, UV'ing, texturing, and lookdev of digital doubles and creatures for film/streaming. ◾ Primarily used Maya, Zbrush, Mari, Substance Painter, and Houdini.

2014 – 2018

3D Modeler

Sony Pictures Imageworks/Animation (Vancouver, British Columbia)
Modeled characters, props, and environments with Maya, Zbrush, and Mudbox. Credits include... ◾ Hotel Transylvania 3: Summer Vacation ◾ Spiderman: Homecoming ◾ Smallfoot ◾ Kingsman 2 The Golden Circle

2011 – 2014

3D Modeler & Texture Artist

Freelance (New York City, NY)
Worked in-house for various studios on commercial, film, and VR projects. Modeled and textured characters, environments, and products. Mostly used Maya, Zbrush, and Photoshop

Education

2021 – 2021

CG Master Academy

Game Character Creation

Online Course

2014 – 2014

Grand Central Academy of Art

Anatomy, Ecorche

Intensive workshop. Ecorche with oil-based clay.

2006 – 2010

Bachelors

Carnegie Mellon University

Fine Art, Computer Science