
Biography
I am a Concept Designer with a passion for creatures and world building in video game and film industry, always striving to match the needs of art direction and teammates. Researching is an important part of my process for making informed and unique design decisions, in order to make something new yet faithful to the creative vision of a given project.
I'm a U.S. citizen living in New York. Outside work hours I craft bird suet during winter, plants weird and colorful crops during spring and summer, and worship in the cult of Attenborough.
Skills
Roles
- Advanced
- Intermediate
Work Experience
2019 – 2020
Puzzle Card design for board game
Inside the Box Board Game (Remote)
(CryptX) - Translating text puzzle briefs into final puzzle design in accordance to the project’s theme and visual guidelines. Making revisions from feedback. Communication via email.
2019 – 2019
Concept Artist for shield props
Hero Forge (Remote)
(HeroForge) - Designing series of new shields for the 3D artist at HeroForge custom miniature service.
2017 – 2019
Concept Design for game mod
Skyblivion (Remote)
Taking assignment from Leads, answering needs from 3D, and claiming tasks from posted lists. Providing production art/material call-outs/orthographic views. Upload final designs to database
2018 – 2019
Concept Artist for VR experience
Victoria & Albert Museum/Paloma Dawkins (Remote)
Creating sea creature and environment concepts. Working on site with client for instant and frequent feedback to adapt my art style to the project. Creating additional assets such as crop circles.
Education
2012 – 2013
MA
Bournemouth University
Computer Graphics
1 year program introduction to various aspects of 3D CGI - modeling, animating, sculpting, compositing, Python, and group projects.
2002 – 2006
BFA
Maryland Institute College of Art
Fine Arts
Majored in traditional fine arts - drawing, painting, figure sculpting, with side studies in ceramics, glassblowing, lithography, etc.
