
Biography
𝗖𝗼𝗺𝗺𝗶𝘁𝘁𝗲𝗱 𝟯𝗗 𝗮𝗿𝘁𝗶𝘀𝘁 𝘄𝗶𝘁𝗵 𝟭 𝘆𝗲𝗮𝗿 𝗼𝗳 𝗲𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 𝗶𝗻 𝘁𝗵𝗲 𝗴𝗮𝗺𝗶𝗻𝗴 𝗶𝗻𝗱𝘂𝘀𝘁𝗿𝘆. 𝗜'𝘃𝗲 𝘁𝗮𝗸𝗲𝗻 𝗴𝗮𝗺𝗲 𝗮𝘀𝘀𝗲𝘁𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗳𝘂𝗹𝗹 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝗳𝗿𝗼𝗺 𝗰𝗼𝗻𝗰𝗲𝗽𝘁 𝘁𝗼 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴, 𝘁𝗲𝘅𝘁𝘂𝗿𝗶𝗻𝗴, 𝗿𝗶𝗴𝗴𝗶𝗻𝗴, 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗻𝗴, 𝗮𝗻𝗱 𝗶𝗺𝗽𝗹𝗲𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻. Passionate about crafting memorable experiences through innovative and inclusive gaming.
I am adaptable and collaborative, driven to learn new tools, software, and skills from different types of projects and diverse teams. I'm very diligent and organized, and I love designing unique and unforgettable assets through the medium of video games and the entertainment industry.
⚙️ Technical Skills: Maya, Zbrush, Substance Suite, Unreal, and Unity.
𝗘𝘅𝗮𝗺𝗽𝗹𝗲 𝗼𝗳 𝗵𝗼𝘄 𝗜 𝗰𝗮𝗻 𝗯𝗿𝗶𝗻𝗴 𝘃𝗮𝗹𝘂𝗲 𝘁𝗼 𝗮𝗻𝘆 𝗽𝗿𝗼𝗷𝗲𝗰𝘁:
🐵 𝗣𝗿𝗼𝗳𝗶𝗰𝗶𝗲𝗻𝘁 𝗶𝗻 𝘂𝘀𝗶𝗻𝗴 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 𝘀𝗼𝗳𝘁𝘄𝗮𝗿𝗲 𝗳𝗼𝗿 𝗮𝘀𝘀𝗲𝘁 𝗰𝗿𝗲𝗮𝘁𝗶𝗼𝗻, having used Maya for 6+ years, keeping on top of software updates and new tools to optimize production time.
🐵 𝗤𝘂𝗶𝗰𝗸 𝗮𝗻𝗱 𝗲𝗳𝗳𝗲𝗰𝘁𝗶𝘃𝗲 𝗮𝘁 𝗰𝗿𝗮𝗳𝘁𝗶𝗻𝗴 𝗮𝗻𝗱 𝗼𝗽𝘁𝗶𝗺𝗶𝘇𝗶𝗻𝗴 𝗮𝘀𝘀𝗲𝘁𝘀 𝘁𝗼 𝗳𝘂𝗹𝗹 𝗰𝗼𝗺𝗽𝗹𝗲𝘁𝗶𝗼𝗻 for any needed material following a 2D or 3D pipeline to be in-game ready.
🐵 𝗪𝗼𝗿𝗸𝗲𝗱 𝘄𝗲𝗮𝗿𝗶𝗻𝗴 𝗺𝘂𝗹𝘁𝗶𝗽𝗹𝗲 𝗵𝗮𝘁𝘀 in several audiovisual projects including game development, from modeling to texturing, rigging, animating, 2D illustration and UX|UI design.
🐵𝗖𝗮𝗽𝗮𝗯𝗹𝗲 𝗼𝗳 𝗶𝗺𝗽𝗹𝗲𝗺𝗲𝗻𝘁𝗶𝗻𝗴 𝗶𝗻-𝗴𝗮𝗺𝗲 𝘂𝘀𝗶𝗻𝗴 𝗨𝗻𝗿𝗲𝗮𝗹 𝗮𝗻𝗱 𝗨𝗻𝗶𝘁𝘆, setting up scenes and set dressing following the game's design and pillars.
🌟 I strive to push myself to become a better artist and person every day, always open to learning how to improve both my personal and professional skills in each project I participate in and with each team I have the pleasure to work with. I'm excited to bring value to studios through my unique vision and can't wait to keep learning from any project I can.
I'm open to new connections and exciting career opportunities. Let's create amazing experiences together! Reach me here on LinkedIn or at:
📧 [email protected]
Skills
Roles
- Advanced
- Advanced
- Advanced
- Basic
