almost Beta
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Itziar Carrasco

Junior

Adobe Photoshop
Concept Design

Hi! I'm Itziar, Concept Artist and 2D Artist. Art has always been present in my daily life and whenever they ask me when I started to draw, I answer that I cannot remember a time not doing it.

Biography

Concept Artist and 2D Artist passionate about video games and movies with more than 3 years of experience. By having worked on projects of different styles I'm able to conceptualize ideas faster, collaborating and communicating more efficiently with other departments and speed up the design delivery process.

At the moment, I'm in charge of:

- Producing the art of Candy Boom, a casual mobile game for kids where the main objective is to explode candies.
- Working on the full workflow of all the art, from the first sketches to the final rendering, in Dice Dungeons, a 2D RPG video game, by putting into practice the fundamentals of anatomy, environments, composition and color, as well as researching designs that can be translated into 3D.

 

I mainly use Adobe Photoshop. Besides, to speed up the workflow, I work with 3D programs like Blender and Zbrush.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Software

  • Advanced

Other Skills

  • Advanced

Work Experience

2022 – Present day

Concept Artist and 2D Artist

Freelance

- Producing the art of Candy Boom, a casual mobile game for kids where the main objective is to explode candies.
- Working on the full workflow of all the art, from the first sketches to the final rendering, in Dice Dungeons, a 2D RPG video game.
- Improving better results to choose from, defining concepts and ideas in the projects and iterating designs and color schemes, putting into practice my knowledge of composition, anatomy, perspective, light and color.
- Reaching a higher level of quality in less time, expanding my visual library researching to design characters, weapons and props.

2022 – 2022

2D Artist

Bellseboss Studio

- Worked on Carnaval Solar mobile game: a card and strategy game where you engage in 1vs1 combat in an innovative game mode with simultaneous turns.
- Designed the characters of the different families according to the predefined style.
- Gave visual coherence to the game transforming the design of the cards.

2017 – 2018

Illustrator (Internship)

Editorial Saure S.L.U. (Basque Country)

Illustrated teaching material with sustainability and cycle tourism themes.

Education

2021 – 2021

The Art of Color and Light

CGMA

Digital Art

Worked on the analysis of the properties of color and light in different conditions to capture the mood and communicate the narrative of the story through visual cues.

2021 – 2021

Creature Design for Film and Games

CGMA

Digital Art

Realized creatures from sketches to refine them into final designs, taking into account the function and anatomy of animals.

2020 – 2020

Character Design for Film and Games

CGMA

Digital Art

Explored the characters, developing and deepening the design principles.

2018 – 2019

Master in Illustration and Concept Art

U.A. School

Digital Art

Developed environments and characters from the basis of composition, perspective and anatomy to the final results.

2014 – 2018

Graduated in Fine Arts

UPV/EHU Leioa

Fine Arts