
Biography
Concept Artist and 2D Artist passionate about video games and movies with more than 3 years of experience. By having worked on projects of different styles I'm able to conceptualize ideas faster, collaborating and communicating more efficiently with other departments and speed up the design delivery process.
At the moment, I'm in charge of:
- Producing the art of Candy Boom, a casual mobile game for kids where the main objective is to explode candies.
- Working on the full workflow of all the art, from the first sketches to the final rendering, in Dice Dungeons, a 2D RPG video game, by putting into practice the fundamentals of anatomy, environments, composition and color, as well as researching designs that can be translated into 3D.
I mainly use Adobe Photoshop. Besides, to speed up the workflow, I work with 3D programs like Blender and Zbrush.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Software
- Advanced
Other Skills
- Advanced
Work Experience
2022 – Present day
Concept Artist and 2D Artist
Freelance
- Producing the art of Candy Boom, a casual mobile game for kids where the main objective is to explode candies.
- Working on the full workflow of all the art, from the first sketches to the final rendering, in Dice Dungeons, a 2D RPG video game.
- Improving better results to choose from, defining concepts and ideas in the projects and iterating designs and color schemes, putting into practice my knowledge of composition, anatomy, perspective, light and color.
- Reaching a higher level of quality in less time, expanding my visual library researching to design characters, weapons and props.
2022 – 2022
2D Artist
Bellseboss Studio
- Worked on Carnaval Solar mobile game: a card and strategy game where you engage in 1vs1 combat in an innovative game mode with simultaneous turns.
- Designed the characters of the different families according to the predefined style.
- Gave visual coherence to the game transforming the design of the cards.
2017 – 2018
Illustrator (Internship)
Editorial Saure S.L.U. (Basque Country)
Illustrated teaching material with sustainability and cycle tourism themes.
Education
2021 – 2021
The Art of Color and Light
CGMA
Digital Art
Worked on the analysis of the properties of color and light in different conditions to capture the mood and communicate the narrative of the story through visual cues.
2021 – 2021
Creature Design for Film and Games
CGMA
Digital Art
Realized creatures from sketches to refine them into final designs, taking into account the function and anatomy of animals.
2020 – 2020
Character Design for Film and Games
CGMA
Digital Art
Explored the characters, developing and deepening the design principles.
2018 – 2019
Master in Illustration and Concept Art
U.A. School
Digital Art
Developed environments and characters from the basis of composition, perspective and anatomy to the final results.
2014 – 2018
Graduated in Fine Arts
UPV/EHU Leioa
Fine Arts
