
Biography
I’m a Game UI/UX Designer who likes figuring out how to make complex things feel simple. I’m interested in the small decisions that shape how players understand, navigate and experience a game.
I’m currently finishing my Master’s in Digital Games Development and have hands-on experience working on different game projects, from mobile games and pixel-art experiences to more complex gameplay projects. My work has included UX research, user flows, prototyping, user testing, and visual UI design, working closely with both designers and developers.
I enjoy taking messy ideas and turning them into clear, intuitive experiences while keeping the visual identity and world of the game in mind. I’m particularly curious about usability, accessibility, and the relationship between UI and the game world.
For me, good game UI shouldn’t just look good. It should feel like it belongs there, help players understand what they can do, and stay out of the way when it needs to.
Skills
Roles
- Intermediate
- Basic
Technical Skills
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Software
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
- Intermediate
- Intermediate
Languages
- Fluent/Native
- Conversational
- Basic
Education
2024 – Present day
Masters Degree in Games Development
Escola Superior de Tecnologia e Gestão, Leiria
Games
A multidisciplinary Master’s degree focused on advanced game development, combining game design, technology, visual development and user experience. Developed and researched interactive experiences through collaborative projects, with a focus on UI/UX, player experience, usability and the development of games using industry-standard tools and workflows.
2020 – 2023
Bachelor’s Degree in Games and Multimedia
Escola Superior de Tecnologia e Gestão, Leiria
Games
A multidisciplinary degree covering game development, interactive media, visual design and multimedia. Developed practical skills across game design, UI/UX, 2D and 3D art, animation, programming and interactive experiences, with hands-on experience working with game engines and multidisciplinary teams.
2017 – 2020
Bachelor’s Degree in Fine Arts
Escola Superior de Artes e Design de Caldas da Rainha
Arts
A hands-on fine arts education focused on experimentation, visual exploration, and developing an individual artistic practice. Worked across different media and techniques while developing skills in composition, visual storytelling, and creative research.
