almost Beta
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Hugo Queiroz
3D modeling / UV / RIG
Unreal Engine
Unity

I'm a Professional 3D Artist passionate about all aspects of creation, and digital media are my canvas to fill the world with my ideas and creativity.

Biography

My name is Hugo Queiroz; born in Brazil; I studied at the Art and Media Direction of UFPB. I also looked at CCAA University, where I got my post grade on 3D Character Production. I have more than eight years of experience in different fields of entertainment: games, animation, and advertising. Easy adaptation to new environments and challenges and communication are some of my best characteristics, I'm always learning new software and techniques, always working with the team, meeting deadlines, and solving problems. I do have a good knowledge of human anatomy and lighting/shadow, Software: Maya,3D Max, Blender, Modo, Zbrush, Adobe Photoshop, Mari, Substance Painter, Substance Designer, Marvelous Designer, Marmoset Toolbag, Unreal, and Unity. Specialties: - Character Development - 3D Modeling - Organic, Hard Surface, and Environment Modeling - Unwrapping Clean UV's, Texturing, and Texture Baking - Lighting and rendering with Marmoset, Arnold, Evee, and Unity

Skills

Roles

  • Mastery
  • Mastery

Software

  • Advanced
  • Advanced
  • Intermediate

Other Skills

  • Mastery

Work Experience

2021 – 2021

3D Artist

Tangent animation (Winipeg)
Member of the modeling team on two projects, I had the pleasure to work with many characters and props, performing tasks like: Character sculpting and modeling, blending shapes, hero poses, props.

2020 – 2020

3D Character Artist

Shivers Entertainment (unitated States of America - Remote)
Modeling and texturing characters to an upcoming game.

2019 – 2020

3D Artist

Aquiris (Brazil)
Modeling and texturing of characters and assets to the game called: "Horizon Chase Turbo"

2017 – 2018

Lead - 3D Character Artist

The Versus Corporation (Canada - Remote)
Character development, creation of guides and accompaniment of teams in the activities: 3D Modeling, Retopology, Texturing, Rig.

2016 – 2016

3D Artist

Aquiris (Brazil)
Modeling and texturing of characters for a project called "Looney tunes world of mayhem".

Education

2011 – 2012

Post degree

Faculdade CCAA

3D Art for Digital Games

The course aims to present all the artistic areas in the production of electronic games as well as develop skills in these areas preparing the student to act in various areas of 3D game production.