
Biography
My name is Hugo Queiroz; born in Brazil; I studied at the Art and Media Direction of UFPB. I also looked at CCAA University, where I got my post grade on 3D Character Production. I have more than eight years of experience in different fields of entertainment: games, animation, and advertising. Easy adaptation to new environments and challenges and communication are some of my best characteristics, I'm always learning new software and techniques, always working with the team, meeting deadlines, and solving problems. I do have a good knowledge of human anatomy and lighting/shadow, Software: Maya,3D Max, Blender, Modo, Zbrush, Adobe Photoshop, Mari, Substance Painter, Substance Designer, Marvelous Designer, Marmoset Toolbag, Unreal, and Unity. Specialties: - Character Development - 3D Modeling - Organic, Hard Surface, and Environment Modeling - Unwrapping Clean UV's, Texturing, and Texture Baking - Lighting and rendering with Marmoset, Arnold, Evee, and Unity
Skills
Roles
- Mastery
- Mastery
Software
- Advanced
- Advanced
- Intermediate
Other Skills
- Mastery
Work Experience
2021 – 2021
3D Artist
Tangent animation (Winipeg)
2020 – 2020
3D Character Artist
Shivers Entertainment (unitated States of America - Remote)
2019 – 2020
3D Artist
Aquiris (Brazil)
2017 – 2018
Lead - 3D Character Artist
The Versus Corporation (Canada - Remote)
2016 – 2016
3D Artist
Aquiris (Brazil)
Education
2011 – 2012
Post degree
Faculdade CCAA
3D Art for Digital Games
