
Biography
I am an FX Technical Director and Crowd Artist at MARZ VFX in Toronto. I specialize in Rigid Body Dynamics, Pyro, Particle Simulation, and Crowd Systems in Houdini. I enjoy creating effects and crowds for films. I am fascinated by proceduralism and solving the problems created by these workflows.
Skills
Software
- Advanced
Work Experience
2019 – 2020
FX Artist
Monsters Aliens Robots Zombies VFX (Toronto)
During my time at MARZ, I have worked on mainly crowds, particles, and fluid simulation in Houdini for TV shows. My task is to deliver effects and crowds shots by the tight deadlines on TV timelines,
Education
2018 – 2019
Diploma
Lost Boys Studios | School of Visual Effects
Houdini Effects Technical Director Program
Mastered procedural workflow and dynamic simulations in Houdini
2015 – 2018
Bachelor of Fine Arts
Academy of Art University
Animation and Visual Effects
Learned general computer graphics, principle of animation and VFX, and 2D and 3D software package