
Biography
Has a strong background of the design process which includes architectural design and a wide range of knowledge of standardised software. Has worked for over 5 years in the gaming industry, focusing on creating immersive architectural environments to enhance exciting new worlds. Able to adapt to new environments, great communicational skills, and organisational skills in independent or team tasks.
Skills
Roles
- Advanced
- Advanced
- Advanced
Work Experience
2017 – Present day
Concept Artist (Freelance)
Haybie Yau Designs (Ely, Cambridge)
• Creating Matte Painting Landscapes, Environments and Story Boards.
• Design Props, Weapons and Spaceship concept sheets to transfer to 3d Modeller.
2019 – 2019
Concept Artist (Freelance)
Bulkhead Interactive Stuidos (Ely, Cambridge)
• Working with the art director to design two new different IPs currently in production.
• Designing new world environments by 3d paint overs and photo bashing.
2017 – 2017
Concept Artist
Scruffy Dog Design, Create & Deliver
• Creating and developing new designs for theme parks and visitor attraction clients.
• Implementing new designs on existing themes and styles.
• Creating design from iterations, thumbnails or overpai
2015 – 2016
Pre-Visualisation Artist
Rockstar North Games
• Designing Commercial and Non-commercial architecture to a Triple AAA standard.
• Creating 2d reference boards, styles, plans and walkthroughs per architectural design.
Education
2014 – 2015
Video games Development
Birmingham City University
Masters of Art
2009 – 2012
Architectural Studies
Newcastle University
Bachelor of Arts
