
Biography
I received my BFA in fine art photography at UCONN. After freelancing for a bit, I made a career shift into IT support where I stayed for about a decade. In 2018 I decided to switch careers agains and pursue my childhood dream of being a 3D artist and so I began the pursuit of my MFA at RIT in 3D animation as well as at Animschool for their character program certificate.
While I enjoy the entire animation pipeline from modeling to rigging to animating, modeling and texturing is where my passion shines. I love creating stories in the little details.
I am an avid gamer and crafter. You can usually find me hand embroidering something on my couch or playing FFXIV w my friends.
Skills
Roles
- Intermediate
- Basic
- Basic
Technical Skills
- Intermediate
Work Experience
2019 – Present day
Operations Specialist
Apple Inc (Victor, NY)
Strong attention to detail to maintain visual standards and minimize inventory variance. Innovative and creative solutions to improve organizational strategy to maximize efficiency of team.
2021 – 2022
3D Modeling and Texture Artist
Magic Spell Studios (Rochester, NY)
created high poly sculpts in Zbrush and low poly game mesh in Maya based on provided 2D concept art. Also responsible for stylized texturing using Substance painter.
2011 – 2019
Genius
Apple Inc (South Windsor, CT)
Provided exceptional support through patience and empathy when customer facing and through strong attention to detail and technical savvy when performing Mac software and hardware repairs.
Education
2021 – Present day
Certificate
Animschool
Character Program
-Intermediate Modeling: Zbrush with Koji Tsukamoto
-Advanced Production Modeling with Craig Dowsett
-Environment Modeling with Koji Tsukamoto
2019 – Present day
MFA
Rochester Institute of Technology
3D Animation
-“Bedtime” -responsible for all aspects. 3D film created using Maya, Unreal, and After Effects.
-“The Boy Who Became a Cow”- responsible for all aspects. 3D VR film created using Maya and Unreal
