almost Beta
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Haemi Hong
3D Art

Hello! I am a 3D modeling and texture artist finishing up her MFA thesis which will be a retelling of a Korean folktale in VR!

Biography

I received my BFA in fine art photography at UCONN. After freelancing for a bit, I made a career shift into IT support where I stayed for about a decade. In 2018 I decided to switch careers agains and pursue my childhood dream of being a 3D artist and so I began the pursuit of my MFA at RIT in 3D animation as well as at Animschool for their character program certificate. While I enjoy the entire animation pipeline from modeling to rigging to animating, modeling and texturing is where my passion shines. I love creating stories in the little details. I am an avid gamer and crafter. You can usually find me hand embroidering something on my couch or playing FFXIV w my friends.

Skills

Roles

  • Intermediate
  • Basic
  • Basic

Technical Skills

  • Intermediate

Work Experience

2019 – Present day

Operations Specialist

Apple Inc (Victor, NY)
Strong attention to detail to maintain visual standards and minimize inventory variance. Innovative and creative solutions to improve organizational strategy to maximize efficiency of team.

2021 – 2022

3D Modeling and Texture Artist

Magic Spell Studios (Rochester, NY)
created high poly sculpts in Zbrush and low poly game mesh in Maya based on provided 2D concept art. Also responsible for stylized texturing using Substance painter.

2011 – 2019

Genius

Apple Inc (South Windsor, CT)
Provided exceptional support through patience and empathy when customer facing and through strong attention to detail and technical savvy when performing Mac software and hardware repairs.

Education

2021 – Present day

Certificate

Animschool

Character Program

-Intermediate Modeling: Zbrush with Koji Tsukamoto -Advanced Production Modeling with Craig Dowsett -Environment Modeling with Koji Tsukamoto

2019 – Present day

MFA

Rochester Institute of Technology

3D Animation

-“Bedtime” -responsible for all aspects. 3D film created using Maya, Unreal, and After Effects. -“The Boy Who Became a Cow”- responsible for all aspects. 3D VR film created using Maya and Unreal