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Guillermo Cortes
3D Art
Grooming
3D Texturing

3D artist focused on groom and look development, Bringing Creatures and Characters to Life. Seeking new challenging

Biography

Guillermo is a skilled 3D artist with extensive experience in the industry. He has worked for Mainframe Studios in Canada, Logan in Los Angeles, Ploop VFX in Mexico, and Martin Animation in the USA. During his time at Mainframe Studios, Guillermo was in charge of creating the groom of different characters and creatures for several animated productions. At Logan and Ploop VFX, he worked on the look development and grooming of different assets for the advertising industry. he is skilled ZBrush, Maya, Yeti, Xgen, Houdini, Mari, and Substance Painter Guillermo is known for his attention to detail, his creative vision, and his ability to bring creatures and characters to life. He is constantly looking for new challenges and opportunities to further develop his skills and experience in the 3D art world.

Skills

Roles

  • Intermediate
  • Basic

Technical Skills

  • Advanced
  • Basic

Software

  • Basic

Other Skills

  • Basic

Work Experience

2022 – 2023

Groom artist

Mainframe Studios (Vancouver,BC, CA)
responsible for the creation of different hairstyles (groom) from concept art and proxy geometry

2022 – 2023

Groom and look development freelance artist (Freelance)

Logan.tv (Los Angeles, California, United States)
responsible for the creation of the groom and look development of different creatures for advertisements.

2022 – 2022

groom artist freelance (Freelance)

Maritn Animation (Houston, Texas, Estados Unidos)
responsible for the creation of different hairstyles (groom)

2021 – 2021

groom artist freelance (Freelance)

Ploop vfx (Mexico)
responsible for the creation of different hairstyles (groom)

Education

2010 – 2016

Indusrtial and graphic designer

Jorge Tadeo Lozano

design