
Biography
Over four years of prop-making experience as a 3D artist producing high-quality professional props.
Extensive experience creating digital models both high and low poly. Expert experience creating PBR
textures in Substance 3D Painter and assembling scenes in Unreal Engine 5. While earning my Bachelor's at Quinnipiac University, obtained a comprehensive education in and through hands-on experience
with all aspects of game design. Technical skills include Research, Project Management, Analytical
Skills, Design, Strategy, Operations Management, Performance Management, Adobe Creative Cloud,
Google Suite, Substance Painter, ZBrush, Teamwork, Team Management, and Blender.
Skills
Roles
- Intermediate
- Intermediate
Technical Skills
- Advanced
- Advanced
Work Experience
2018 – Present day
Preload Manager
UPS (Connecticut, Multi-locations)
Oversee warehouse operations, ensure all work is processed within corporate established estimates. Train, and supervise employees to ensure safety and compliance with established work methods.
2016 – Present day
3D Artist
Freelance (Connecticut, United States)
Created and designed custom costumes and props according to references or from existing props or custom designs. Created models in Maya, for 3D printing. 3D scanned and cleaned up props for casting.
Education
2013 – 2017
Bachelor of Arts
Quinnipiac University
Game Design and Development
Worked within teams, and learned from professionals from Blue Sky Studios. Covered all aspects of Game Design, C# Coding, 2D, 3D, Unity Game engine, and scrum methodology
