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Gregory Pashtenko
3D Art
Hardsurface

I'm a professional with a strong work ethic who thrives in an ever-changing, collaborative and creative work environment. When I'm not working, I love creating new 3D props and costumes for charity.

Biography

Over four years of prop-making experience as a 3D artist producing high-quality professional props. Extensive experience creating digital models both high and low poly. Expert experience creating PBR textures in Substance 3D Painter and assembling scenes in Unreal Engine 5. While earning my Bachelor's at Quinnipiac University, obtained a comprehensive education in and through hands-on experience with all aspects of game design. Technical skills include Research, Project Management, Analytical Skills, Design, Strategy, Operations Management, Performance Management, Adobe Creative Cloud, Google Suite, Substance Painter, ZBrush, Teamwork, Team Management, and Blender.

Skills

Roles

  • Intermediate
  • Intermediate

Technical Skills

  • Advanced
  • Advanced

Work Experience

2018 – Present day

Preload Manager

UPS (Connecticut, Multi-locations)
Oversee warehouse operations, ensure all work is processed within corporate established estimates. Train, and supervise employees to ensure safety and compliance with established work methods.

2016 – Present day

3D Artist

Freelance (Connecticut, United States)
Created and designed custom costumes and props according to references or from existing props or custom designs. Created models in Maya, for 3D printing. 3D scanned and cleaned up props for casting.

Education

2013 – 2017

Bachelor of Arts

Quinnipiac University

Game Design and Development

Worked within teams, and learned from professionals from Blue Sky Studios. Covered all aspects of Game Design, C# Coding, 2D, 3D, Unity Game engine, and scrum methodology