
Biography
A game industry professional with almost 10 years of experience in both game development and visual effects. In the past two years, I have had the opportunity to work on a couple of AAA video games and gained valuable leading, organizational, tracking, planning, scheduling experience, and get things done mindset.
My background includes 5 years of working as an animator in the cinematic team, where I had the honor of serving as the Head of the Cinematic Department for the last 2 years. I have also spent 2 years in a VFX studio, where I worked as a Project Manager / Producer on various game cinematics and commercials.
Aside from my professional work, I am also passionate about personal projects, where that are close connected to CG generalist role in VFX. As a problem solver, I always look for new challenges and opportunities to grow in my field. I am also a natural leader, and I enjoy working with a team to achieve common goals.
Skills
Roles
- Mastery
- Advanced
- Advanced
- Advanced
- Intermediate
Technical Skills
- Mastery
Software
- Mastery
- Advanced
- Advanced
- Advanced
Soft Skills
- Advanced
Work Experience
2021 – 2023
Associate Producer
TLM Partners. Inc (Remote from Slovenia)
Identifying the expected outcomes and potential problems, worked with different departments to coordinate their efforts, monitored and managed the project's schedules and budgets.
2019 – 2021
Producer / Production Manager
Bunker VFX animation studio (Belgrade, Serbia)
Worked closely with the Executive Producer, VFX Supervisor, and Artists to develop and oversee project management plans that kept the project on track and within budget.
2013 – 2019
from 3d Artist to Director of Cinematic Department
Eipix Entertainment (Novi Sad, Serbia)
Worked my way up from 3D Artist to Director of the Cinematic Department
Education
Present day
Bachelor's degree
Faculty of Technical Sciences, University of Novi Sad
Graphic Design
