
Biography
I’m a Senior Game Artist with 11+ years of experience across concept art, character design, visual development, and 3D production.
I’m a multidisciplinary artist by nature. I like jumping between 2D and 3D, different styles, genres, and stages of production. I’ve helped build games from the ground up, worked on established live titles, and mentored other artists along the way.
Character design and concept art are at the core of what I do, but I’ve always preferred being an artist who can do more than one thing. I like picking up new techniques, switching between disciplines, and figuring things out as I go. After 11 years, I’m still finding new things I want to get better at.
I believe the best artists never stop learning, and I strive to inspire those I work with to experiment and keep growing.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
Technical Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Software
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Soft Skills
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
Other Skills
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Work Experience
2026 – Present day
Senior - Freelance Artist (Full Time)
Freelance (Berlin, Germany)
- Providing art direction, team leadership, and consulting for established studios and indie projects.
- Creating 2D and 3D assets across different styles and genres.
- Providing concept art across a range of styles and genres.
- Creating optimized engine-ready assets across 2D and 3D.
- Producing illustrations for card and tabletop games.
- Supporting art teams with feedback, direction, and production guidance.
2019 – 2025
Senior - Game Artist (Full Time)
Wooga GmBH (Berlin, Germany)
- Contributed to the visual development and art production of Switchcraft, Ghost Detective, and June’s Journey.
- Created characters, illustrations, and production-ready assets across 2D and 3D workflows.
- Helped define visual direction for new features while maintaining consistency with established game styles.
- Developed art documentation, production guides, and workflow improvements to support efficient production.
- Collaborated with external vendors, provided feedback and quality oversight, supported IP partnerships.
- Mentored artists through feedback, reviews, and career development.
2018 – 2019
Intermediate - Game Artist (Full Time)
Huuuge Games (Berlin, Germany)
- Created characters, game assets, and marketing visuals across multiple mobile game projects.
- Contributed to visual development for new game concepts and pitches, providing concept direction and creative feedback.
- Designed user interfaces, game flows, and wireframes to support gameplay experiences and feature development.
- Collaborated with designers and developers to translate creative ideas into production-ready assets.
2017 – 2018
Intermediate - 2D Concept Artist (Freelance)
Self-employed (Berlin, Germany)
- Created character designs, illustrations, and game assets for a range of clients and independent projects.
- Developed art direction and explored different styles to support project goals.
- Delivered production-ready artwork while adapting to diverse requirements, workflows, and project constraints.
- Collaborated directly with clients to define visual approaches and refine creative solutions.
2016 – 2018
Junior - 2D Game Artist (Full Time)
Softgames (Berlin, Germany)
- Created characters, game assets, and marketing visuals for casual mobile games.
- Supported the development of new game concepts through visual exploration, UI design, and gameplay flow mockups.
- Provided creative feedback and collaborated with external artists to maintain visual consistency across projects.
- Gained experience working within mobile game production workflows and collaborating with designers and artists.
2014 – 2015
Junior - 2D Concept Artist (Full Time)
Artist Entertainment (Poznan, Poland)
- Created character concepts and visual assets for casual game pitches and early-stage projects.
- Explored visual styles and developed artwork to support game concepts and presentations.
- Collaborated with teams to translate creative ideas into visual directions.
Education
2010 – 2015
Master's degree
SWPS University
Psychology
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