
Biography
I always liked art and videogames, and from the moment i aknowledged that artbook for videogames existed, my mind was blown away.
I never considered an art career since the end of Highschool, when i decided to study graphic design in a private school, but that wasn't enough for me.
I noticed that graphic design was too "limited", i wanted to express myself with drawings, illustrations and explore ideas for other mediums like videogames, movies or cartoons.
So i decided to start a 3-years concept art course in Milan at "Event Horizon" where i started to draw for real and where i fell in love with character design.
After that course finished i knew i still had a lot to learn, so i did another 3-months course at "Scuola internazionale di Comics" in Milan, focused only on Digital Painting foundamentals, then i did a mentorship with Zhong Yang, a League of Legends Splash artist, and finally i decided to attend one final online course at "Quadra academy" teaached by the great artist Antonio Di Luca, divided in 3 parts: foundamentals, intermediate and advanced.
Now that i've trained for all this years (even if i still have to learn a lot) i feel like i'm ready to work seriously for the games industry after doing some shoprt collaborations for some studios, and here i am!
Skills
Roles
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
Technical Skills
- Advanced
Software
- Advanced
