almost Beta
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Gianluca Rubino

Junior

Technical Art
Multimedia Design

Multimedia artist. I create interactive installations, generative sounds and computer generated imagery to expose the dual nature of the digital realm: immaterial and functional.

Biography

My work is deeply influenced by computer science and by the dual nature of the digital realm: immaterial and functional. My practice focuses on the invisible logic behind digital technologies, investigating how they model, distort, or mirror natural and human processes.
By working with code, sound, video and interactive systems, I create artworks that expose the limits and assumptions of computational thinking, using the digital not to offer solutions, but to question, interrupt, and reimagine our relationship with machines and the world they help construct. In my practice I reveal how digital systems carry embedded narratives about knowledge, control, and identity.

Skills

Roles

  • Intermediate
  • Basic

Technical Skills

  • Basic

Other Skills

  • Basic

Work Experience

2024 – 2024

Freelance New media artist

Ice Cubes srl (Milan, IT)
Creation of a touch-screen interactive audiovisual installation for the museum of Capri.

2022 – 2024

Software Engineer

Random Power srl (Como, IT)
Architecture desgin, Python, Django, C/C++, JavaScript

Education

2022 – 2024

Creative Media Production (New Media Art and New Technologies)

NABA (Nuova Accademia di Belle arti, New Accademy of Fine Arts)

Multimedia studies

2017 – 2020

Computer Science for Digital Communication

State University of Milan

Computer Science

2016 – 2017

Maya Computer Animation and VR Masterclass

MyKey Studios

3D Computer Animation