
Biography
I'm a 3D Generalist and Technical Director. I create detailed assets and design the tools and workflows that allow teams to produce them at scale. My experience spans more than 20 films and series, mixed and virtual reality, and AI-assisted 3D production. I also build generative AI workflows that allow precise control over image and video creation, from concept to final output. I use local models or online services to meet each client's needs and restrictions.
At Meta, I worked on avatars and mixed-reality content for AR glasses and VR headsets, and developed tools for modular asset production. I collaborated with artists, engineers and designers across teams in EMEA and NORAM to define production requirements, maintain visual quality and decide how the tools would be used.
My deepest expertise is look development for digital humans and creatures: creating the materials and surface detail that allow digital skin, hair and eyes to meet film VFX quality standards. I assess each production stage and choose how to combine generative, procedural and hands-on methods.
I'm also interested in machine vision, multispectral rendering and 3D representations such as Gaussian splats, point clouds and voxels.
Skills
Roles
- Mastery
- Mastery
- Mastery
Technical Skills
- Mastery
- Advanced
Other Skills
- Basic
Work Experience
Present day
Lead - Look Development Artist (Full Time)
DNEG (London )
Present day
