
Biography
I’m a 3D Generalist at Meta working on Avatars in Horizon, where I define pipeline roadmaps and lead production optimizations to enable efficient scalability. I partner closely with technical artists and collaborate with engineers and designers to expand character systems and develop tooling that supports large-scale deployment. Generative AI is a foundational part of my workflow, allowing for faster optimisation, rapid tool prototyping, and a more direct bridge between artistic goals and engineering constraints.
In my previous role at Meta, I worked on frontier technology for immersive Mixed Reality wearables, including contributions to Orion, the experimental mixed-reality glasses showcased at Meta Connect 2024.
Before joining the XR space, I specialised in Lookdev and texturing for digital humans and creatures in film. As a Lead and Senior artist, I contributed to more than 20 feature films and TV series, with a focus on high-fidelity digital doubles and creature work.
Key Specialties:
• Asset production workflows and scalability
• Generative AI rapid tool prototyping
• 3D parametric assets for synthetic data generation
• Real-time optimization for mixed reality and VR
• Digital doubles, characters, and creatures for film and games
Core Software Expertise:
Vizcom • AI Coding Assistants • ComfyUI • Maya • Unreal Engine • Blender • Substance Suite • Mari • Nuke • ZBrush • Katana • RenderMan • Clarisse • Arnold • V-Ray • Maxwell Render
Skills
Roles
- Mastery
- Mastery
- Intermediate
- Basic
Other Skills
- Basic
