almost Beta
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Gerardo Hernandez
Prototyping
Adobe Creative Cloud
Scripting

Biography

My name is Gerardo I am Mexican American and a first-generation college graduate in my family and I am a storyteller at heart that is passionate about games and entertainment. I love those games that connect so many disciplines to create some of the most immersive experiences the world has ever seen. My curiosity and relentless pursuit of pushing my imagination make me the ideal game designer. Paired along with my focus on production and experience both in art and technical terms of game development, this makes me a perfect bridge for all disciplines in a team. I love games and everything about them, they are a massive part of who I am and why I do what I do. Growing up in a problematic area and someone with my background, general Media saved my life. Games, cartoons, comics, sci-fi, fantasy books, or anything related that I can consume and take me to another world helped me get through mine. I love the outdoor and learning about other cultures. I enjoy geography and cartography a bit and enjoy making maps of the fantastical world in my spare time. As I love history, I also like to learn about ancient civilizations and learn about ancient and modern warfare. Anything dealing with other cultures is something that is profoundly satisfying and helps with my creativity and imagination as it can send me into an endless journey into trying to understand how things work for others. I love to learn and work with passionate people, and that is why games are crucial for me and why I always seek to work with passionate individuals. I also enjoy going to concerts, trying new foods, and attending special museum events.

Skills

Roles

  • Basic
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Software

  • Intermediate

Other Skills

  • Intermediate
  • Basic
  • Basic

Work Experience

2017 – Present day

Instructor

iD Tech Camps (Remote)
Taught various classes in Game Design,3D Modeling and Scripting. Instructor for a wide variety of courses from Roblox (Lua) to Unreal 4 and Maya, Responsible for creating lesson plans and activities u

2020 – 2021

Oculus Launch Pad Fellow

Oculus (Remote)
Part of a multidisciplinary team with the goal of desigining a Narrative driven episodic multiplayer game for the Oculus Quest Platform. Core member in conceptualizing and creating narrative, mechanic

2020 – 2020

Game Designer

Stellar Seas Studio (Remote)
Collaborated with artists and programmers to design, and implement mechanics for levels, enemies, and boss for 2D Platformer. Created level from concept to finish and implemented in Unity Engine while

Education

2018 – 2019

Bachelors of Science

California State University, Monterey Bay

Communication Design with Concentration in Game and Interactive Design

2013 – 2017

Associates of Science

Moorpark College

Game design and Multimedia

Recived two seperate A.S. degrees. One in Game design and One in Multimedia