
Biography
Since I was little, I had felt an unusual curiosity about art. I was fascinated by colors, tiny details, sounds, and materials. I constantly had a color in my hand ready to color.
I hit on by casualty with 3d world, out of that moment, I knew I wanted that to be my profession.
My initial contact was as a 3d generalist, modeling for architecture renders, learning the fundamentals of 3d, being acquainted with different software, and creating an interactive final project for virtual reality.
As I wanted to become well-versed in, I kept learning the A to Z that game design involves. From modeling, animation principles, cinematic creation, texturing, graphic design, and setting up scenes in a game engine.
Once experienced with different artistic positions, I specialized in character modeling. It is unbelievable the whole bunch I assimilate last year. Nowadays, I can say that I know the workflow for cinema and videogames, which one would be more suitable, how to create a correct topology, organize the UV's correctly for quality baking. Getting involved in the utter process and noticing how a character wins a personality seems fascinating.
I am especially grateful to my mentors, who are amazing professionals and passionate professors. It really motivates me to see how I am becoming better day after day.
I was currently working as a hostess and public relations assistant while studying at Animum. I am conscious that it is not related to the 3d world, however, it has helped me quite to learn to work in a team, how to constantly communicate, and anticipate the needs of my clients. I believe that any job and experience benefit me to develop new qualities and improve as a professional.
Being in constant touch with unalike people has taught me that being kind and helpful to others, always creates a pleasant environment around me and everyone else.
I consider myself an organized person which helps me to plan and accomplish the deadlines of my work.
I would also say that I am a resolutive person. Working as a team implies that there is a group of people on the same project and there are deadlines that must be carried out on time. I was constantly encouraged to find the solution for challenges that more often than not arise unexpectedly while working on a new project.
Creativity is always by my side. In my experience collaborating with a VR project, it was not only fixing the geometry errors but creating them again, concluding with a fresher and more renewed artistic vision.
In addition, being a collaborating person, knowing how to communicate and reach a deal with your teammates is essential in a cgi studio due to the fact that every member of the group will play a part in the final project. Giving your point of view as well as keep your ears open to co-workers. My projects have achieved a glow-up after applying some feedback from my colleagues.
Enjoying what you do is one of the keys to happiness so I hope I am going to dedicate myself completely to creating and modeling.
Skills
Roles
- Intermediate
- Basic
Technical Skills
- Basic
- Basic
Work Experience
2019 – 2020
3D Generalist
UPC (Barcelona)
Analysis of the existing VR project, planning of a new artistic proposal teaming up with the programmer, modeling and setting up the scene as well as Importing the NPC characters in Unity.
2019 – 2019
Internship
The Butterflies advertising (Barcelona)
Analysis of various project proposals that the study had. Learning what the needs of each client are.
Modeling any extra geometries for future projects. Assimilate the pipeline of an infographic study
Education
2020 – 2022
master
Animum creativity advanced school
Character modeling and lighting
My experience at Animum had been awesome. I learned how to manage deadlines, work under pressure, acquire different and effective workflows plus showed a marked improvement day by day.
2018 – 2020
associate's degree
Deia art school
Infographics and videogame design
At that time of my life, I found out about the passionate world of 3d modeling and got totally immersed.
Learning how to create a base mesh, poly modeling, setting render configurations and UI design
