almost Beta
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Geoffrey J Smith
ZBrush
Unreal Engine
Unity

Biography

I'm a 3D Character/Creature Artist & Designer, specializing in iterative design exploration. I have a very vivid imagination, and strive to develop a sense of pathos in the characters I design, conveying their nature through their appearance alone. I believe strongly in the principles of art and storytelling established by Ray Harryhausen, George Lucas, and Guillermo Del Toro, and strive the develop my own creative style by their example.

Skills

Software

  • Advanced
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Education

2018 – 2019

Advanced Diploma of Professional Game Development

Academy of Interactive Entertainment

3D Game Art and Animation

I spent two years going through an accelerated education for employment in the game industry, during which I was also given vital experience for networking and team collaboration.