
Biography
I started of as a Game artist in ArtFX (while the course was only 3 years long) to learn the basis of game making and really enjoyed the 3D modeling part especially the 3D sculpting and I focused my skills around this through my course before switching to the 3D VFX part of the school to finish my degree and continue improving further on my skills.
My main skills are Sculpting, Modeling, Texturing, Shading and Animation
Software : Maya, Zbrush, Blender, Mari, Substance Painter, Marvelous designer
Rendering engine knowledge : Arnold, Vray
Skills
Roles
- Basic
- Basic
- Basic
- Basic
Technical Skills
- Basic
- Basic
- Basic
Work Experience
2019 – 2019
3D Animator (Freelance)
Immersive factory (Albi)
I worked with the company Immersive Factory to create seven animations for their game
(Immersive Factory is a serious game company, wich create games giving formation for newcomers to settle in a new
Education
2019 – 2022
Master
ArtFX
CGI VFX / Character Modeling
I'm currently a student in CGI VFX at ArtFX making the creature in our graduation project.
2016 – 2019
Bachelor
ArtFX
GameArt / Character Modeling
I took part of the VideoGame course in ArtFX.
During 3 years, and specialized myself in GameArt and in our graduation project I was in charge of creating our main character Heather MARTIN (all aspect)