
Biography
I’m a Character & Creature Artist and Mentor with 5+ years of experience specializing in anatomy-driven sculpting, texturing, look development and concept design for games and CGI. My work is driven by a strong interest in anatomy, form and visual storytelling, with the goal of creating compelling and believable characters.
Over the years, I’ve worked across game development, CGI, real-time and VR productions, contributing to character and asset creation from early design and sculpting through texturing and look development. My experience has also expanded into art direction and project management, including leading creative development and helping build original IP from the ground up.
Alongside production, I’m passionate about mentoring and sharing knowledge with other artists. Whether working independently or as part of a team, I value curiosity, collaboration and thoughtful problem-solving, always looking for ways to grow both creatively and technically.
Skills
Roles
- Advanced
- Intermediate
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
Software
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
- Basic
Languages
- Fluent/Native
- Proficient
- Conversational
Education
2020 – 2021
Master’s Degree
Bigrock
Computer Graphics
