
Biography
I'm Gal Zippor, a digital illustrator and concept artist with around 10 years of experience in drawing and painting.
I studied academic drawing and painting at the Barcelona Academy of Art, with a deep focus on values, light, and realism. After that, I worked in the game industry at Moon Active, and I designed and released a Counter-Strike skin that was published in-game.
Over the past few years I've built an audience of 70,000+ artists on Instagram through educational and process-driven content, and I've taught artists through mentorship and courses, focusing on practical skill development and portfolio-building.
My teaching is built around one core idea: most intermediate artists don't need more tutorials. They need a structured process for actually finishing paintings and making deliberate decisions at every stage - from thumbnail to final render.
In a 1-on-1 session with me, I'll look at your work, identify the specific gaps holding you back, and give you concrete direction you can apply immediately. Whether it's value structure, color, composition, or rendering - I'll show you exactly what I'd do and why.
This is best suited for artists who already have some experience and want to take their work to a professional or portfolio level.
Skills
Roles
- Advanced
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
Software
- Mastery
- Basic
Languages
- Fluent/Native
Work Experience
2024 – 2024
Intermediate - 2D Illustrator (Freelance)
Valve/Steam
- Designed the "Randy Rush" weapon skin for Counter:Strike in collaboration with British artist "Frostbug"/
- Skin was officially added to the game as part of the Gallery Case update on 2 October 2024.
2023 – 2023
Intermediate - 2D Illustrator (Full Time)
MoonActive
- Recognized for contributions and promoted to the role of Monetization Artist within one year of joining the company.
- Created over 60 in game Pop-up illustrations to support promotional activities and limited-time events.
- Worked closely with product managers and art directors to ensure illustrations aligned with the game's vision, resulting in a cohesive user experience.
2021 – 2022
Junior - 2D Illustrator (Full Time)
MoonActive
Social Media Illustrator-
- Created a wide range of promotional and social media art for all of Coin Master’s social media platforms, which included 20 million Facebook followers and 8 million Instagram followers.
- Helped attract a larger audience and increasing user engagement on social media using colorful and fun artwork.
- Actively participated in brainstorming sessions, contributing creative ideas and concepts that enhanced the overall visual appeal and user
2021 – 2021
Junior - 2D Illustrator (Freelance)
Niv Books
- Created book cover illustrations for Niv Books, while closely collaborating with authors to understand the vision and requirements for each book cover.
- Incorporated feedback and iterated on the book cover designs, refining them to meet the evolving needs and preferences of the authors.
2019 – 2019
Intermediate - 2D Illustrator (Freelance)
FacePunch Studios/Steam
- Worked in collaboration with other artists on designing gun skins for the video game “Rust” through the Steam workshop.
- Achieved successful sales performance with over 8,000 units sold in-game, representing approximately 20% of the game's player base at the time, indicating high demand and positive reception among players.
Education
2019 – 2020
Certificate
Barcelona Academy of Art
Classical Drawing
- Classical drawing and digital illustration studies.
- Studied anatomy, figure drawing and digital painting techniques.
- Led a team in the development of an end of term project using Photoshop, Maya and Unity.
