
Portfolio
Biography
I'm a 2D digital artist, researcher and educator, interested in storytelling and visual development for animation and video games.
I've worked on projects such as J-Hus' Cream music video, ESL Dota 2 Berlin Major trailer, ESL Dota 2 Kuala Lumpur Major trailer, and the Rippaverse ALPHACORE #1 trailer, as an illustrator, animator and clean up artist. I've also worked on Mobeybou, as a researcher and game artist, in charge of the creation of visual assets for the Mobeybou game and mobile apps + development, testing and implementation of UX/UI and gameplay design.
As a PhD candidate, I'm researching representation in popular contemporary animated feature films. I've also been interviewing animation industry professionals, from Disney producers to indie directors, and have participated in animation events, hoping to promote and defend equal opportunities for all aspiring artists. I'm interested in fostering new and emerging talent and bringing people together.
I currently teach Visual Development for Video Games and Character Design for Animation at an MA level. Previously, taught Visual Storytelling and Figure Drawing at a BA level.
Skills
Roles
- Advanced
- Advanced
- Advanced
Software
- Mastery
Soft Skills
- Advanced
Other Skills
- Advanced
Work Experience
2023 – Present day
Illustrator & Animator
Tier-S (Remote)
2021 – Present day
Assistant Professor
IPCA (Barcelos, Portugal)
2023 – 2024
Animatic Revisionist and Background Artist
The Hunt
2020 – 2022
Assistant Professor
University of Algarve (Faro, Portugal)
2018 – 2020
Researcher and 2D Game Artist
Mobeybou - CIEC, Minho University (Braga, Portugal)
Education
2021 – Present day
PhD in Design
Faculdade de Belas Artes da Universidade do Porto
Animation
I'm currently researching on female representation in popular and contempory animated feature films, while developing visual and narrative concepts to direct an animated short film.
2023 – 2023
UPTEC School of Startups
Entrepreneurship
A hands-on programme aimed at PhD students, to develop entrepreneurial skills and learn to identify meaningful problems, create innovative solutions and validate business models.
2018 – 2018
European Innovation Academy
Entrepreneurship
With the help of experienced mentors from Silicon Valley, we developed a startup with workable business and marketing models, as well as a product ready to enter the challenging technology market.
2015 – 2018
Masters
Escola Superior de Design - IPCA
Illustration and Animation
I finished my masters with a research project about female character design in mainstream animation film and presented a workbook to get more creative when designing female characters.
2011 – 2015
Bachelors
Faculdade de Belas Artes da Universidade do Porto
Fine Arts - Multimedia
My main focus was on traditional animation and drawing. I spent a semester studying animation at KASK (Gent, Belgium), in an Erasmus exchange program.

