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Gabriela Sá

Intermediate

Adobe Photoshop
Research

I'm a 2D digital artist, researcher and educator, interested in storytelling and visual development for animation and video games.

Biography

I'm a 2D digital artist, researcher and educator, interested in storytelling and visual development for animation and video games.

I've worked on projects such as J-Hus' Cream music videoESL Dota 2 Berlin Major trailer, ESL Dota 2 Kuala Lumpur Major trailer, and the Rippaverse ALPHACORE #1 trailer, as an illustrator, animator and clean up artist. I've also worked on Mobeybou, as a researcher and game artist, in charge of the creation of visual assets for the Mobeybou game and mobile apps + development, testing and implementation of UX/UI and gameplay design.

As a PhD candidate, I'm researching representation in popular contemporary animated feature films. I've also been interviewing animation industry professionals, from Disney producers to indie directors, and have participated in animation events, hoping to promote and defend equal opportunities for all aspiring artists. I'm interested in fostering new and emerging talent and bringing people together.

I currently teach Visual Development for Video Games and Character Design for Animation at an MA level. Previously, taught Visual Storytelling and Figure Drawing at a BA level.

 

Skills

Roles

  • Advanced
  • Advanced
  • Advanced

Software

  • Mastery

Soft Skills

  • Advanced

Other Skills

  • Advanced

Work Experience

2023 – Present day

Illustrator & Animator

Tier-S (Remote)
I worked on a number of 2D digital animation projects, as an illustrator, animator, clean-up artist and storyboard artist. We worked for J-Hus, ESL, Rippaverse, and other clients.

2021 – Present day

Assistant Professor

IPCA (Barcelos, Portugal)
I currently teach Visual Development for Videogames [MA in Engineering of Digital Games Development] and Character Design for Animation [MA in Illustration and Animation].

2023 – 2024

Animatic Revisionist and Background Artist

The Hunt
I helped revise the narrative and storyboard in the beginning of the project, and painted some backgrounds for the animated short film The Hunt, directed by Diogo Costa.

2020 – 2022

Assistant Professor

University of Algarve (Faro, Portugal)
I taught Figure Drawing and Visual Storytelling [BA in Moving Image]. I was also responsible for helping students build their showreels and portfolios.

2018 – 2020

Researcher and 2D Game Artist

Mobeybou - CIEC, Minho University (Braga, Portugal)
I developed visual assets for the story/game apps (menus, characters, environments, props); helped to test and establish the gameplay and UX of the products; ran user tests and gathered results.

Education

2021 – Present day

PhD in Design

Faculdade de Belas Artes da Universidade do Porto

Animation

I'm currently researching on female representation in popular and contempory animated feature films, while developing visual and narrative concepts to direct an animated short film.

2023 – 2023

UPTEC School of Startups

Entrepreneurship

A hands-on programme aimed at PhD students, to develop entrepreneurial skills and learn to identify meaningful problems, create innovative solutions and validate business models.

2018 – 2018

European Innovation Academy

Entrepreneurship

With the help of experienced mentors from Silicon Valley, we developed a startup with workable business and marketing models, as well as a product ready to enter the challenging technology market.

2015 – 2018

Masters

Escola Superior de Design - IPCA

Illustration and Animation

I finished my masters with a research project about female character design in mainstream animation film and presented a workbook to get more creative when designing female characters.

2011 – 2015

Bachelors

Faculdade de Belas Artes da Universidade do Porto

Fine Arts - Multimedia

My main focus was on traditional animation and drawing. I spent a semester studying animation at KASK (Gent, Belgium), in an Erasmus exchange program.