
Biography
Hi guys, Gabriel here !
I'm joigning the tribe because I want to achieve a long time dream : working in the video games industry. As a self learner, I acquired this year the methodologies and mastered the softwares required to become a 2D game artist. At the same time, I am voluntarily designing the logo and various assets for “Z.A.D, the video game”, surrendered and trusted by awesome professionals from the industry !
As an illustrator and a comic book artist, I enjoy building meaningful colorful worlds, most of the time in a dystopic context. According to my fellow workers, I have good analytical skills and the artistic sensibility to efficiently answer to the art director’s needs, who mainly approaches me for environment designs and book cover illustrations.
For eight years I worked at the NEB studio. Together we created several projects, of which two were published by the famous french editor Ankama. Last year, we were selected to MIFA pitches at the Annecy festival, for our adaptation of the sci fi-novel “The Horde of Counterwind” by Alain Damasio. I was so happy, this pluridisciplinary experience really gave me confidence to follow my dream job.
Today, I am searching to bond with talented artists from the THU community, so I hope to meet you soon at the Career Camp and learn from each other !
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
Technical Skills
- Advanced
Software
- Mastery
- Intermediate
- Basic
Soft Skills
- Advanced
Other Skills
- Advanced
- Advanced
- Intermediate
Work Experience
2020 – Present day
Illustrator (Book covers)
THIRD Editions (FRANCE)
2020 – 2023
Visual Development Artist
Small Bang (FRANCE)
2019 – 2023
Teacher Digital Painting / Illustration / Concept Art
BRASSART (Grenoble, FRANCE)
2016 – 2023
Concept Artist / Comic Artist
The NEB studio (FRANCE)
2018 – 2018
Illustrator / Graphic Designer
Agence Ginette (Grenoble, FRANCE)
Education
2011 – 2014
LISSA - Paris
Applied Arts