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Francisco Simões

Game Programmer

Portugal

Intermediate

Unity
Object-Oriented Programming
Adobe Photoshop

Hey, i am a game programmer based in Portugal that works mainly with Unity. Along with being interested in developing game mechanics, procedural generation and AI, i am also keen on tools programming.

Biography

Hey! I am a team-oriented and hard working individual that started programming games 4 years ago. Since then, I have strived to not only make fun games but also produce clean, optimized and scalable code.

I have been teaching C# and working as a course coordinator for a private institute, further honing my skills in the programming language and enhancing my ability to communicate complex technical concepts to others. Additionally, I have been exploring the cutting-edge areas of AI (such as MCTS, EA’s, etc…), procedural generation, and tools programming, and I am eager to apply these skills to help create innovative and interactive games. In more recent times, I have also taken been dabbling with shaders and VFX, thus far having produced interested effects such as seamless portals, stylized water, cracked ice effects, etc.

Skills

Roles

  • Intermediate
  • Intermediate

Technical Skills

  • Advanced

Software

  • Advanced
  • Basic
  • Basic

Soft Skills

  • Advanced
  • Intermediate

Languages

  • Fluent/Native
  • Fluent/Native
  • Basic

Other Skills

  • Basic

Work Experience

Present day

Teacher & Tutor

ETIC Algarve (Algarve, Faro)
Along with teaching Unity and C#, i am also responsible for organizing the Videogame Course.

2021 – 2022

Programmer

Adamastor Studio (Porto)
Whilst working at Adamastor, i was responsible for refactoring existing code and synchronizing the procedural level generation.

Education

2018 – 2020

Associate Degree

ETIC Algarve

Videogame Developement