
Biography
I am an ambitious Technical Artist currently living in Portugal and working in remotely Vancouver. I studied Computer Science at the University of Porto, and undertook my masters in 3D Games Art at Teesside University where I specialized in Technical Art and graduated top of my class. While I have enjoyed both the artistic and programming side of game development for years, I found my true passion in proceduralism and generative 3D art. I'm creating games, tools, and interactive art. I like making things that get people to imagine, explore, create and immerse themselves in wonderful fictional worlds. I love working together with enthusiastic people to create amazing projects, though I am very capable to work on my own. I am a social, self-motivated and adaptive learner with a broad skill set and a passion for games & technical art. I'm interested in possible future opportunities.
Skills
Roles
- Advanced
- Advanced
- Intermediate
- Intermediate
Technical Skills
- Advanced
- Intermediate
Other Skills
- Advanced
- Advanced
- Intermediate
Work Experience
2021 – Present day
Technical Artist
Blackbird Interactive (Vancouver, BC)
2017 – 2018
Software Development Internship
Fyde, Inc (Porto, Portugal)
2013 – 2018
Co-Founder and Team Leader
Porto Graphics (Porto, Portugal)
2017 – 2017
3D Modeling Instructor
University of Porto (Porto, Portugal)
2016 – 2016
UI/UX Designer and 2D Artist
Fun Punch Games (Lisbon, Portugal)
Education
2019 – 2020
Master of Arts (Honours)
Teesside University
3D Games Art
Thesis: Machine learning Interactive Terrain authoring pipeline Topics: 3D Content creation, Procedural Art, Technical Pipelines, Material Creation, Optimization, Machine Learning Highest Grade Award
2013 – 2018
Bachelor of Science
University of Porto
Unknown
Data structures and algorithms; Discrete mathematics; Programming languages and paradigms (C, C++, Java, Python, Haskell); operating systems; artificial intelligence; 3D Graphics; Games Programming
