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Francisco Murias
Procedural Content Creation
Materials & Shaders
Technical Art

Biography

I am an ambitious Technical Artist currently living in Portugal and working in remotely Vancouver. I studied Computer Science at the University of Porto, and undertook my masters in 3D Games Art at Teesside University where I specialized in Technical Art and graduated top of my class. While I have enjoyed both the artistic and programming side of game development for years, I found my true passion in proceduralism and generative 3D art. I'm creating games, tools, and interactive art. I like making things that get people to imagine, explore, create and immerse themselves in wonderful fictional worlds. I love working together with enthusiastic people to create amazing projects, though I am very capable to work on my own. I am a social, self-motivated and adaptive learner with a broad skill set and a passion for games & technical art. I'm interested in possible future opportunities.

Skills

Roles

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Technical Skills

  • Advanced
  • Intermediate

Other Skills

  • Advanced
  • Advanced
  • Intermediate

Work Experience

2021 – Present day

Technical Artist

Blackbird Interactive (Vancouver, BC)
Doing technical art wizardry at Blackbird Interactive! Currently working on the upcoming Homeworld 3.

2017 – 2018

Software Development Internship

Fyde, Inc (Porto, Portugal)
Responsible for creating, implementing and testing a robust animation solution for the tutorial screens of a mobile app for iOS, coordinating with the inhouse designers and other developers.

2013 – 2018

Co-Founder and Team Leader

Porto Graphics (Porto, Portugal)
Co-founded Porto Graphics, a group focused on promoting computer graphics knowledge sharing. Managed a team of multi disciplinary people, and organized several events, workshops and Game Jams.

2017 – 2017

3D Modeling Instructor

University of Porto (Porto, Portugal)
nstructor in 3D Modeling with Blender, for kids aged 16-18 for the summer week courses in Junior University of University of Porto.

2016 – 2016

UI/UX Designer and 2D Artist

Fun Punch Games (Lisbon, Portugal)
User Interface & 2D designer for a mobile game based on android. Responsible for developing UI and menu interfaces, restructuring and rebalancing UX and various 2D asset creation.

Education

2019 – 2020

Master of Arts (Honours)

Teesside University

3D Games Art

Thesis: Machine learning Interactive Terrain authoring pipeline Topics: 3D Content creation, Procedural Art, Technical Pipelines, Material Creation, Optimization, Machine Learning Highest Grade Award

2013 – 2018

Bachelor of Science

University of Porto

Unknown

Data structures and algorithms; Discrete mathematics; Programming languages and paradigms (C, C++, Java, Python, Haskell); operating systems; artificial intelligence; 3D Graphics; Games Programming